Hexica is a 2-4 player capture the flag/fleet combat game set in space. At the start of each player’s turn, a flag spawns on a random spot. After three rounds, flags run out and players are forced into combat to steal each others flags. Aside from the specialized six ships that compose each fleet in the game, players also have access to twenty Advanced Systems cards. Each player starts with two of these cards and more can be purchased throughout the game. These cards temporarily affect four aspects of the game: the economy, movement, attack, and defense of each player’s fleet.
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The section that contains 2D6.org news – not to mention the occasional press release that we’re excited about.
PRESS RELEASE:
Stronghold Games is pleased to announce
Preorders for these 2013 Summer Game Releases:
Völuspá
and
Vampire Empire
will open tomorrow, Monday, May 20 , 2013
at noon Eastern time!
You know that getting new games is not only for the Winter Holiday Season… And we all need to get some new games for our Summer fun, right?
So, go get your lunch (East Coasters) or your breakfast (West Coasters), and come join us tomorrow as we celebrate the first of our 2013 Summer New Game Releases!
PREORDERS for our first 2013 Summer Game Releases will open:
Monday, May 20, 2013
at …
In this classic word game, players use their seven drawn letter-tiles to form words on the gameboard. Each word laid out earns points based on the commonality of the letters used, with certain board spaces giving bonuses. But a word can only be played if it uses at least one already-played tile or adds to an already-played word. This leads to slightly tactical play, as potential words are rejected because they would give an opponent too much access to the better bonus spaces.
Rebel Raiders on the High Seas is a comparatively short and simple game of the naval conflict at sea and on the great rivers in the American Civil War. Easily playable in less than three hours, Rebel Raiders on the High Seas is a strategic contest between two players, one seeking to reunite the Union by force, the other to maintain its new independence in the face of the escalating industrial might and resolve of its northern brother.
Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. With an estimated one hour playing time, Betrayal at House on the Hill is ideal for parties, family gatherings or casual fun with friends.
I would be the first one to groan about hearing about another trading card game (even though I admit this one looks cool), but this might be the future of board games in general (I know some of you won’t have your cardboard taken from your cold dead hands). From my trip to Seattle last year I spent some time at Microsoft offices, and seeing coffee tables with embedded touchable screens left the impression that card board games might not be around for ever. Will games start heading in this direction in the future or will there be two separate worlds of gaming heading our way. This is the beginning of that debate and you will decide it!