Arkham Horror (Video Review)
It is the roaring 20‘s, and while there’s electricity in the air, unnatural storms are brewing as well. Strange things are happening in the small Massachusetts town of Arkham; people have gone missing, sightings of indescribable creatures grow more and more frequent. And the very air thickens with a sense of foreboding that roils like an acrid mist through the streets.
The Ancient Ones are stirring…
Designed for 1-8 players, Arkham Horror is a cooperative adventure game of survival, horror, and investigation. Players take on the role of an investigator, each with his own unique backstory, abilities, and equipment. On their own, it’s likely they won’t make it through the night. But together, these unlikely heroes might stand in the very presence of an Ancient One and live to tell the tale…if they can retain their sanity!
There is no shortage of the macabre in Arkham. Investigators are pitted against the followers of the Ancient Ones, be they human or otherwise. Their enemies will not only challenge them physically, but mentally as well. Every investigator has a stamina threshold as well as a sanity threshold, representing the punishment their bodies and minds can take, respectively. In order to fight back, investigators have to arm themselves with whatever weapons they can find, ranging from guns to spells to enchanted relics. These items can be found throughout Arkham, in shoppes, chance meetings, and even in alternate dimensions!
In order to put an end to the encroaching darkness, investigators will have to close the multiplying portals that link our world to the beyond. As the Ancient One stirs, gates will spawn all over Arkham, spilling monsters out into the streets. With enough of these gates open the Ancient One will be able to overrun Arkham and the investigators will have no hope of saving the town.
To close these gates investigators will have to gather clues, investigate alternate dimensions, and then return to Arkham to close the gates. If they gather enough clues, they will be able to permanently seal the location so no more gates can be spawned. Enough of these seals will ensure that the Ancient One remains dormant and Arkham is saved…for the time being.
However, if the investigators are unable to close all the gates, monsters will swarm the streets and the Ancient One will grow stronger. If enough dark power gathers in Arkham, the Ancient One’s long slumber will come to a frightening end.
~ Fantasy Flight Games
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