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Axis Empires – Totaler Krieg and Dai Senso (Video Review & Play Through)

21 April 2012 No Comment

 

Totaler Krieg!
This game stretches from the fjords of Narvik to the sands at El Alamein, from the gates of Moscow to the sandy beaches of Normandy, from the Spanish Civil War to the last days in Berlin and everything in between. No game tells the story of World War II in Europe like Totaler Krieg!

This new edition of our popular Krieg! game is still the same highly playable, unpredictable and enjoyable experience it always has been. What’s new is a design and graphic update and expansion to give you more options — especially if you want to explore the critical pre-war period from 1937 to 1939. What if the Republicans had won the Spanish Civil War? What if Germany and Russia hadn’t signed their Non-Aggression Pact? What if France had modernized its army instead of building the Maginot Line? All of these options are literally in the cards that form the strategies of the three factions — Axis, Soviet Allies, and Western Allies.

Best of all, Totaler Krieg! can be linked with its new Pacific companion game, Axis Empires: Dai Senso!, to play the joint Axis Empires scenario, an eye-opening global look at all of World War II. The fate of the world is in your hands!

Totaler Krieg means Total War in German. In the game, play moves from Pre-War (where players mobilize their forces and engage in diplomacy) to Limited War (when open conflict begins) to Total War — at that point, it’s all-out warfare to achieve victory!

Includes:

  • Two 22 x 34 inch maps
  • 840 counters on three countersheets
  • 200 cards
  • A 64-page rulebook
  • A 24-page scenario book
  • Play aids and force pool displays

Dai Senso!
This game stretches from the border clashes at Marco Polo Bridge and Nomonhan to the titanic clashes at Midway, Guadalcanal and Leyte, to the firestorms of Tokyo, Hiroshima and Nagasaki and everything in between. No game tells the story of World War II in Asia and the Pacific like Dai Senso!

Dai Senso! takes the playable, unpredictable and enjoyable Krieg! system used for World War II in Europe and adapts it to tell the story of Japan’s struggle from a unique perspective. Most other Pacific wargames focus on the operational aspects of the 1941-45 war. DS starts in 1937 for a true strategic experience from the beginning of World War II in Asia. As the leader of Imperial Japan seeking complete domination (“hakko ichiu”), will you strike at China, Russia, the British Empire or the United States? Whichever way you choose, you must eventually face the grim struggle of total war. All of these options are literally in the cards that form the strategies of the three factions — Axis, Soviet Allies and Western Allies.

Best of all, Dai Senso! can be linked with its new European companion game, Axis Empires: Totaler Krieg!, to play the joint Axis Empires scenario, an eye-opening global look at all of World War II. The fate of the world is in your hands!

Dai Senso! means Total War in Japanese. In the game, play moves from Pre-War (where players mobilize their forces and engage in diplomacy) to Limited War (when open conflict begins) to Total War — at that point, it’s all-out warfare to achieve victory!

Includes:

  • Two 22 x 34 inch maps
  • 560 counters on two countersheets
  • 200 cards
  • A 64-page rulebook
  • A 24-page scenario book
  • Play aids and force pool displays
~ Decision Games

Intro  

Reworking of Totaler Krieg system to cover both ETO and PTO

 

Review

 

DAR

I use the term ‘review’ a bit differently from most game reviewers.

The reason lies in the history of how these came about (along with a demand for semantic precision). My videos started out as pure DARs (During Action Reports – based on the wargaming concept of AARs). People wanted me to try and distill some of the commentary and impressions which surfaced during those, and requested a formal ‘review’ of the session – and the game itself. Given that my reviews didn’t provide a good overview of the rules that many were familiar with, further requests expanded to include that – but I cheat on these, using them to improve my own understanding of the game.

How should you use these? Damned if I know. Some people want to see the rules overview in the intro.Some desire the thoughts in the review. Some want the whole replay, so they can see how I got from point A to B. Do keep in mind however, in my mind; the DAR is indeed the heart of this. I’m inviting you into my game. If you don’t want the whole thing, hey, I understand (I wouldn’t want it all), but by the time of the review, I’ll be referring back to events in the playthroughs.


Recovering hobo, one-time actor and street corner philosopher, now trying to enjoy the less fine things in life (like everyone else does). One thing has been nearly constant in my life - gaming. Even before discovering wargames (at the tender age of 10 or so - purely fortuitous), I would play out family games (including the 3M series) solitaire. But, life situations interfered not too long ago, and I was largely without board gaming for the better part of a decade. The last couple of years have seen me devoting myself to the hobby again - and learning a lot of the newer designs - so, I'm looking from the eyes of an old grognard (ah, how I fought against THAT term when first used on me) but an open mind and willingness to see if newer games appeal.

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