Halls of Montezuma (Video Review & Play Through)
Intro
HoM offers a single campaign scenario playable in two to three hours, given sudden death victory conditions. This makes the game ideal for an evening of friendly play as well as for tournaments and play-by-email. If you enjoy the other CDG’s, HoM brings you the Mexican-American War in a format that hearkens to the design elegance and playing time of We The People ™, the ground-breaking game by Mark Herman. HoM uses mechanics and cards to capture the excitement, tension, and uncertainty of this rarely simulated conflict from American history, the war that was a training ground for so many generals who would become fierce enemies in a later conflict. Can Mexico emerge as a new North American power or will the United States fulfill its Manifest Destiny?
Game Components
- Rules booklet
- Deck of 80 Strategy cards
- Deck of 30 Action cards
- Two 10-sided dice
- One 22×34 mapsheet
- Two player aid cards
- One and one-half 5/8 inch counter sheets
Review
DAR:
I use the term ‘review’ a bit differently from most game reviewers.
The reason lies in the history of how these came about (along with a demand for semantic precision). My videos started out as pure DARs (During Action Reports – based on the wargaming concept of AARs). People wanted me to try and distill some of the commentary and impressions which surfaced during those, and requested a formal ‘review’ of the session – and the game itself. Given that my reviews didn’t provide a good overview of the rules that many were familiar with, further requests expanded to include that – but I cheat on these, using them to improve my own understanding of the game.
How should you use these? Damned if I know. Some people want to see the rules overview in the intro.Some desire the thoughts in the review. Some want the whole replay, so they can see how I got from point A to B. Do keep in mind however, in my mind; the DAR is indeed the heart of this. I’m inviting you into my game. If you don’t want the whole thing, hey, I understand (I wouldn’t want it all), but by the time of the review, I’ll be referring back to events in the playthroughs.
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