Wraith: The Oblivion (Video RPG Review)
The Storytelling Game of Passion and Horror
This isn’t Heaven.
This isn’t Hell.
This isn’t anything you could have imagined.
Death wasn’t the end.
Death wasn’t the answer.
Death was just the beginning.
So what do you do? Do you listen to the voice inside your head telling you to just let go? Or do you still fight, still love, still feel the passion that won’t let you rest? Oblivion’s the easy way out. Life after death is hard. Choose. You have eternity to weigh the condequences.
Wraith: The Oblivion. It’s not about death. It’s about what comes after.
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Wraith: The Oblivion is a role-playing game set in the afterlife of White Wolf Game Studio’s World of Darkness. In the game, players take on characters who are recently dead and are now ghosts. The difference between Wraith: The Oblivion and other games of its sort are that the society of wraiths is deeply described and explains the interaction that occurs when ancient dead souls mingle socially with the more recent dead; the society is both a dystopia and a heterotopia.
Original Design and Concept: Mark Rein·Hagen, Jennifer Hartshorn and Sam Chupp
Second Edition Design & Development: Richard E. Dansky
Storyteller Game System: Mark Rein·Hagen
Wraith: The Oblivion’s original edition is out of print but was published by White Wolf Publishing. It can now be purchased, downloaded and even ordered in print through www.drivethrurpg.com
2nd Edition Hardcover; 290 Pages
ISBN: 1-56504-600-5
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