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Washington’s Crossing (A Video Review)

11 May 2012 2 Comments

A game on the Winter Campaign of 1776-1777 that resulted in the twin-victories of Trenton and Princeton and turned the fortunes of the war The first in a series of linkable operational games on the American Revolution.

Leaders are activated using activation points. Each leader has a cost to activate based on his rank. Washington’s Crossing uses an original system for river crossing that simulates the uncertainty of the winter crossings.

Each strength point represents 10 men. Map Scale is 1.14 miles per hex. Combat system simulates surprise, leader quality, and outflanking.

~ Revolution Games (II)

Marco Arnaudo

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User Review:
Rating: 5.0/5 (3 votes cast)
Washington's Crossing (A Video Review), 5.0 out of 5 based on 3 ratings

2 Comments »

  • calandale said:

    Very interesting design on a period that really doesn’t get
    enough serious treatment. Seriously thinking about it on the
    strength of this review.

    VN:F [1.9.22_1171]
    Rating: +2 (from 2 votes)
  • Mike Willner said:

    This game delivers on the promise of an operational treatment of this campaign. Key considerations of fatigue, command, terrain, maneuver etc. all play primary roles. You can’t just bang away at your opponents, you will exhaust your troops and run out of steam quickly and be open to focused counter attacks … sort of like the British in the actual campaign!

    Highly recommended.

    VA:F [1.9.22_1171]
    Rating: +1 (from 1 vote)

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