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Industria (Review & Play Through)

16 August 2012 No Comment

Box

 

You play chronologically in 5 time periods with specific industries and technologies. It is a bidding game. The new bidding system is: You have an auctioneer. He sells several open cards. He decides the selling order (one by one). The others make clockwise just one bid or no bid. The auctioneer can accept the highest bid, take the money, and sell the next card, or the auctioneer can take the card by himself, but then he is no longer the auctioneer (next clockwise is). If no one bids on something, the auctioneer must take the card (that can be hard because money is really short) – so you have to be careful what you sell.

The cards you’re bidding on are production places, technologies, resources, and improvements (bonus). After the bidding phase you can build production places and improvements and develop technologies, then you immediately get victory points. For that you need money and resources (mainly from other production places).

Problem: If you build late (next period started) you get less or nothing.

At the end you get extra points for good improvement combinations and production places that work together.

~Queen Games

 

Intro

 

 

Review

 

 

DAR

 

Recovering hobo, one-time actor and street corner philosopher, now trying to enjoy the less fine things in life (like everyone else does). One thing has been nearly constant in my life - gaming. Even before discovering wargames (at the tender age of 10 or so - purely fortuitous), I would play out family games (including the 3M series) solitaire. But, life situations interfered not too long ago, and I was largely without board gaming for the better part of a decade. The last couple of years have seen me devoting myself to the hobby again - and learning a lot of the newer designs - so, I'm looking from the eyes of an old grognard (ah, how I fought against THAT term when first used on me) but an open mind and willingness to see if newer games appeal.

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