Men of Iron (Review & Play Through)
Men of Iron’s first volume covers the re-emergence of infantry in the early 14th century, along with a more perceptive understanding of the value of combined-arms warfare especially with good use of defensive terrain. The scenarios highlight the key elements that made these battles so fascinating: the defensive power of the longbow, especially when used in coordination with dismounted, or even mounted, men-at-arms. Given the right deployments and forces, the inability to take advantage of the marvelous abilities of the vaunted knights, the finest mounted force in Europe, became something of a surprise to many “experts.”
Men of Iron is designed for quick learning and easy play. Game rules are short, there are no “turns” – play is Continual, with ample opportunities to steal play from your opponent – and combat resolution is a single dieroll. Playing time is about 1 hour per battle. Really!
Men of Iron is also GMT’s gift to the gamer who enjoys playing solitaire – the system is designed for both individual and face-to-face play without any loss in insight or Fun – to see what happened in these famous battles and why. The units feature longbows, crossbows, men-at-arms (mounted, dismounted and unhorsed), hobilars, genitors, nasty Scots with axes, and even a couple of bombards! And the commanders! The great English King, Edward III and his son, The Black Prince, Wallace and The Bruce, Captal de Buch, and a host of kings.
DAR (something of an introduction in Falkirk’s first video)
The remainder of the scenario’s playthroughs are available on my youtube channel.