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20 Questions With… Richard Launius! A News Segment Where You Ask The Questions!

3 September 2012 8 Comments

Few are the people creative, passionate, and in some cases stubborn enough to make a good board game. Fewer still are those who can make not just one, but many board games that can stand the test of time in a hobby that is known for it’s occasional devotion to the “Cult of the new”. Yet award winning game designer Richard Launius has done exactly that! 2012 marks the 7 year anniversary of the Fantasy Flight Games version of Arkham Horror a game that to this day makes its way to gaming tables and is still ranked in the top 100 games of all time over at boardgamegeek.com. That distinction alone would be enough to cement a game designers name into the minds of fans yet he is far from a one hit wonder. Other games to his credit include the fantastic fantasy based co-operative game Defenders of the Realm, the dice based game Elder Sign, the expansion to Mansions of Madness – Seasons of the Witch, and the recently released Dragon Rampage!

Richard also has more games and expansions coming out including the Noir card game Ace Detective and the super hero card game Sentinels of the Multiverse: Infernal Relics!

Not only is he a great game designer but just spend some time talking to Richard and you will find he’s extremely friendly, very approachable, and passionate about gaming. I am sure there are many game designers who could give a nod of thanks to Richard for either direct or indirect influence into their own game designs.

Now is the chance to ask YOUR questions! Richard Launius has graciously agreed to be our guest for “20 Questions” where You submit your questions, WE at 2D6.org gather the 20 most popular questions, and then we conduct an interview!

Curious about future designs being worked on? Clamoring for a sneak peak at Ace Detective? Ready to bring the heroic battle for the Multiverse up a notch or two? Now is the chance to ask your questions!

SUBMIT YOUR QUESTIONS HERE!

-Reply Below-

Nothing is worse than Question and Answer segment where the questions you care about the most are never asked. We need  YOU to submit  your questions, you have until  Friday The 7th of September, then we will contact Richard for the interview!

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Richard Launius spent the majority of his professional career working in various executive positions within the AT&T Advertising & Publishing line of business, retiring as an Executive Director after 32 years of service. After retirement he now dedicates his full attention to designing games through his company King Richard LLC. Richard was active in various forms of design even during his career with AT&T. Leaning strongly on his Fine Arts degree, in 1981 Richard designed the uniform the Chicago White Sox wore from 1982 – 1986. Over the years Richard has written published scenarios for the role-playing game Call of Cthulhu, and worked on several computer game designs in the late 1980’s and early 1990s. These computer designs included Scavengers of the Mutant World and Star Legions, the 3rd game of the Star Fleet series.

In 1986, Richard’s original Arkham Horror board game design won the Origins HG Wells Best Science Fiction Board Game Award. In 2005 Richard teamed up with Kevin Wilson to redesign the Fantasy Flight Games publication of Arkham Horror, and worked with Kevin and Fantasy Flight Games on several expansions. Since then Richard has gone on to publish the epic fantasy cooperative game Defenders of the Realm with Eagle Games, as well as the Dragon and 3 Heroes expansions. Richard and Kevin Wilson teamed up again to design Elder Sign, another cooperative adventure game set in the mythos of H.P. Lovecraft published by FFG. Also among Richard’s more recent publications are; Season of the Witch, and expansion adventure for Mansions of Madness by FFG, and Dragon Rampage, a competitive fantasy game by Eagle Games. Other games in process of publication include Ace Detective, a story-telling game of Detective Noir in the 1940s from 8th Summit Games, Defenders of the Realm: Battlefields, a strategic competitive fantasy battle game from Eagle Games, Pirates VS Dinosaurs, a swashbuckling adventure game from Jolly Rogers Games, Run, Fight, or Die! a zombie dice game from Lock N Load, Relics expansion for Sentinels of the Multiverse, Mythos Tales by 8th Summit, and Legends of the American Frontier by Game Salute.

 

Richard and Carolyn, his wife of 35 years, live in the Atlanta Georgia area. They have three children and 3 grandchildren they enjoy spending time with.

Michael
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8 Comments »

  • Joel Eddy said:

    What are some of your favorite games from early in your gaming? What are some of your favorite recent releases? What inspired you to first try your hand at board game design?

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  • Gerald Ruescher said:

    Recently, a number of games have been published by using crowdsourcing platforms, most notably kickstarter.com. I can see that these platforms are a big opportunity for authors or small publishers to get their projects up and running, but from a players perspective, I’m a little bit concerned that the games published might lack playtesting and editorial polishing. What do you think about Kickstarter etc.?

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  • Matt Riddle said:

    Gerald… He had a kickstarter with Gryphon.

    I would like to know what he does in real life. Who would win in a fight, an Eagle Rider or a Ranger?

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  • Gerald Ruescher said:

    @Matt: Ah, that’s good because he can speak from own experience. I’d love to hear some thoughts about pros and cons of KS. Personally, I have backed 3 KS projects so far and bought another 2 games which came from KS . My experience is mixed: At least 2 games (Alien Frontiers and Alien Frontiers Factions) are great but 2 other games (which I won’t name here) were more or less disapppointing and didn’t live up to the buzz generated on KS and BGG.

    Of course you have to be fair: there are tons of games from “big” publishers which suck as well :-) But the main difference here is, that with KS you quite often buy the pig in a poke. One recent example was “Sedition Wars: Battle for Alabaster” where they showed a number of cool minis but no rules and no real in-depth gameplay examples whatsoever which I find pretty lame. (I’m not saying that Sedition Wars is a lame game, I’m just saying that I’m reluctant to buy a $100+ game only because of pictures of fancy miniatures).

    Bottom line: For me, Kickstarter introduces new, great opportunities but it also shifts a significant portion of the publishing risk from the publishers/authors to the customers.

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  • Joel Eddy said:

    This is possibly a silly question given Richard’s pedigree, but does he think “design first” or “theme first”? He seems to lead with theme, but has he created any games where the mechanics of the game were the inspiration?

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  • Joel Eddy said:

    OK. I have another question and then I will stop spamming. Is there a theme he is interested in tackling? Or, is there a theme that he feels is neglected in general but really should be tackled more?

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  • Geof Gambill said:

    I would like to know more about his collaboative expriences as a designer including the new SotM expansion. Does he enjoy collaboration, or does he find that he prefers to follow his own muse/vision?

    I would also like to hear his thoughts about card games and deck building games. These seem to be all the rage now. Does he see the wall? Is there one at all? Is there a limit to what can be done in a card game genre or format? We now hear about a Shadows over Camelot card game. Why? I would love to hear his opinions about this as well. Thanks!

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  • Kevin Wenzel said:

    I am anxious to see you return to a love crafting world or even steam punk in your grand style! Other than just plain interest what determines your choice for theme or genre?

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