A messenger came this morning: the castle has fallen. Most of us have been expecting this news for days, but to finally hear it is still heart-breaking. The prince arrived in the afternoon, escorting a small group of refugees seeking shelter in our monastery. The royal guard has been effectively wiped out. The king is presumed dead…or worse.Our grounds have been sanctified for generations, and they still ward off the necromancer’s minions, but they are no proof against the dread I see in the eyes of my brothers. Each passing day seems a bit darker, each night a bit colder than the last. Yet His Highness the prince is still holding the people together. Even now, he is convening a council of war.Somehow, he makes me believe there is still hope…
Darkest Night, by designer Jeremy Lennert, is a fully-cooperative board game for up to four players, set in a kingdom broken under a necromancer’s shadow. Each player takes on the role of one of the kingdom’s last heroes (nine playable characters), each with a unique set of special abilities, just as they hatch a plan to save the realm.
Searching the kingdom provides new powers and equipment to strengthen you and your party, as well as the keys that can unlock the holy relics and defeat the necromancer. You can acquire many powerful abilities—unique to each hero—that can help to fight the undead, elude the necromancer’s forces, accelerate your searches for items and artifacts, and more. The knight is a brave and powerful warrior; the prince can rally and inspire the people; the scholar excels at locating and restoring the treasures of the past.
But ravenous undead roam the realm, and as the necromancer continues to build his power base, he blights the land and his army steadily grows. As the game wears on, the necromancer becomes more and more powerful, creating blights more quickly and effectively. If an area becomes too blighted, it gets overrun—and the monastery receives the spillover. And if the monastery is ever overrun, the necromancer wins and the kingdom is swallowed in darkness!
Before the monastery falls, it’s up to you and your party to defeat the necromancer in one of two ways: If you can gather three holy relics and bring them all back to the monastery, you can perform a powerful ritual to break the necromancer’s power and scour the land of the undead. Alternatively, you can try to defeat the necromancer in direct combat—but be warned, he will readily sacrifice his minions to save himself.
Can you save the kingdom from darkness? Do you have the courage, the cunning and the will to withstand the necromancer and his forces? Strategize, plan and bring out the best of your abilities to end our Darkest Night!
Ages: 12 and up
Playing Time: approximately 2.5 hours
Complexity: 4.5 on a 9 scale
Solitaire Suitability: 9 on a 9 scale
Scale: Each unit represents a Hero, the Necromancer or blights in a guerilla war over a small kingdom. Each round represents approximately several days to a week.
• One 11″ x 17″ game board
• 150 cards
• 111 thick, laser-cut, multi-shaped counter pieces (minor assembly required)
Game Design: Jeremy Lennert
Development: Noelle Le Bienvenu
Map Art: Clark Miller
Art & Graphics: Clark Miller and Dan Taylor
Graphic Design: Jeremy Gleeson and Barry Pike III
Playtesting: Orion Anderson, Brad Bernstein, Deon Carrico, Devon Chenoweth, Nick Cuneo, Paul Fell, Chris Ferguson, Bill Fisher, Justin Fuhrmann, Catharz Godfoot, Nathan Hansen, Jason Allen Jackson, Barry Pike III, Otmar Schlunk, David Spangler, Sean Young