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20 Questions With… David Sirlin Founder Of Sirlin Games! A News Segment Where You Ask The Questions!

6 October 2012 15 Comments

Perfection, elegance, and balance qualities that are hard to achieve in symmetrical games and even more difficult to achieve in an asymmetrical games yet one game company specializes in doing just that. Sirlin Games was founded in 2005 by David Sirlin with the goal of creating premium, designer, asymmetric games and they have obtained that goal admirably. Flash Duel, Puzzle Strike, and Yomi are games that are fun, challenging, and full of personality! Yet Sirlin Games is constantly seeking perfection, refusing to rest on their laurels, and constantly evolving the gameplay of these 3 core franchises.

Puzzle Strike: Shadows along with the 3rd edition of the base game are set to release to retail channels this October 28th. This new edition is the result of years of further playtesting and development to bring this game to a razors edge of balance so it can be serious tournament worthy game while still keeping it friendly and very enjoyable to new players! An amazing game with thousands of playtests but teachable  in only a few minutes. Definitely a hallmark of a classic game.

Fans of Sirlin Games are also very family with the classic gameplay of Yomi. A game that somehow combines a very simple mechanic with classic gameplay reminiscent of classic arcade games like Street Fighter II to create a memorable card game that can be enjoyed by many.

Of course you cannot mentionSirlin Games without mentioning their first major release Flash Duela quick card game for two players that simulates the experience of jockeying for position in a fighting game. Like all games from David Sirlin it has continued to grow and now boasts a roster of 20 heroes and multiple play modes for a unique gameplay experience.

Now is the chance to ask YOUR questions! David Sirlin has graciously agreed to be our guest for “20 Questions” where You submit your questions, WE at 2D6.org gather the 20 most popular questions, and then we conduct an interview!

Curious about future designs being worked on? Clamoring for a sneak peak at Puzzle Strike: Shadows? Ready to fight in the Yomi Arena? Now is the chance to ask your questions!

SUBMIT YOUR QUESTIONS HERE!

-Reply Below-

Nothing is worse than Question and Answer segment where the questions you care about the most are never asked. We need  YOU to submit  your questions, you have until  Friday The 5th of October, then we will contact David for the interview!

http://www.sirlingames.com/

Michael V K
View all posts by Michael V K
Michaels website
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15 Comments »

  • Joel Eddy said:

    I’ve heard inklings of a Collectible Card Game being released by Sirlin Games. I know that David is “against” the idea of booster packs in general (chase rares, pack randomization, etc…). How does he plan to tackle the balance between precon decks vs. a living metagame?

    That question is a bit ambiguous, but I’m sure David will get the gist. Maybe Michael can word it better than I can :)

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  • Joel Eddy said:

    2nd question:

    Any upcoming games in the Fantasy Strike universe planned?

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  • Nachtfischer said:

    Any plans on iOS ports of Yomi/Puzzle Strike?

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  • Lance said:

    Do you play the parts of both designer and developer? How do those roles differ? Which is more difficult? What percent would you say each plays of the whole in a game being published?

    What part do tournaments play in game production and consideration? How much do they help sales? How quickly do tournaments show imbalances in a design? Do you design games with tournament play in mind?

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  • Joel Eddy said:

    Can you give some insight into the development process of Puzzle Strike? Were you already thinking of converting Puzzle Fighter into a paper game, before you saw Dominion? Or, did Dominion inspire you first to come up with a game with some interaction? Where did the idea for the chips vs cards come from?

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  • Josh Kablack said:

    How many things do I have to turn off to get through this blasted spam filter?

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  • Josh Kablack said:

    Aha, now then, some real Questions for Sirlin:

    1. What can you tell us about the business and finance side of self-publishing games? How much easier did the successful Kickstarter campaign make it for you to get Puzzle Strike 3rd edition and the Shadows Expansion published than the earlier editions ?

    2. You’ve taken some flak online for releasing multiple editions of Puzzle Strike in relatively quick succession — what would you say to critics who feel this is an unfair business model ?

    3. Speaking of business and finance and the multiple editions of Puzzle Strike, are the sales of the game growing with the new and improved versions ? Will you be releasing new editions for your other games ?

    4. What are your favorite chips in each of the Puzzle Strike sets? Which ones ended up with the exact right blend of cost, effectiveness, balance and fun that make you proud of them ?

    5. Since you design and test your games explicitly for highly competitive tournament play, what plans are there for upcoming tournaments? Care to talk a bit about upcoming events on your site or any conventions where you’ll be running competitions for Yomi, Flash Duel or Puzzle Strike ?

    6. Why’d you leave my favorite chess grandmaster out of Playing to Win ? Do you think Alakhine falls into one of your already described tournament archetypes or is he a different archetype?

    7. What can you tell us about the preliminary phases of your Customizable, yet not Collectable Card Game ?

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  • Kevin Wenzel said:

    Sorry Josh, I turned it off. I didn’t know that it was causing so much problems.

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  • Matt Riddle said:

    When was the last time you spoke with Knizia?

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  • Andrew Gross said:

    I want to add yet another vote for asking for more details about his customizable card game. If he resists, guilt him into it: wheedle, beg, pout, whatever it takes to get him to give us some new info.

    I’d also love to know what he thinks the % chance is of coming out with a Yomi expansion in, say, the next 5 years.

    Finally, I’d be curious to know what he’s learned about growing a tournament scene, and how optimistic he is about ever being able to make Yomi the tournament game he always said he wanted. Other than the same 20 or so people online, I don’t know of any tournaments played anywhere, and certainly not even a small fraction of the numbers he was aiming for. Is he giving up on that? If not, what’s he going to do differently to make it happen?

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  • Mr. Frank said:

    Mr. Eddy, I believe you’ll find some info here…

    http://boardgamegeek.com/boardgame/131111/codex-card-time-strategy

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  • Joel Eddy said:

    Any plans to Kickstart a high quality “card” version of the latest edition of Puzzle Strike? I may be in the minority but just about everyone I play with hates the chips!

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  • Josh Kablack said:

    There are two questions above which I can answer.

    Finishing and balancing the Yomi expansion characters is Sirlin’s top priority right now, he has said that he is within roughly 12 months of completion and adequate balance. Of course when that gets done it’s another 6 months or so for a kickstarter campaign, manufacture and shipping of the physical version. So probably 50/50 odds that the Yomi expansion ships inside 18 months, but nearly 100% that we see it within 5 years.

    Sirlin has stated that iOS and Android ports of Yomi, Flash Duel and Puzzle Strike are forthcoming, but not as soon as he would like. You can read his comments at http://www.fantasystrike.com/forums/index.php?threads/does-this-mean-anything-for-fantasy-strike.6201/#post-183303

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  • Gerald Ruescher said:

    I have a question about graphical design:

    Yomi is a good example for a game with outstanding artwork. I always wondered about the costs for creating all those cards. When I look at games with lots of different cards like Yomi, Dominion or Thunderstone I ask myself what it proably costs to have an artist design a single card. For me (as someone who sucks at drawing and painting) it is a miracle that one can publish a game with dozends or hundreds of different, complex artworks and still sell it for a reasonable price.

    I understand that you probably cannot give us precise figures but maybe you can tell us at an approximate estimate what part of the overall costs go into the artwork.

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  • Lance said:

    What percent of a game is design and what percent is development? And what percent are other things I’m unaware from which I benefit in playing the games?

    What different skills does one need or are best for design and development?

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