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The Long View: Merchant of Venus

9 November 2012 7 Comments

The Long View

In this episode of The Long View, I am joined by Eric Summerer as we discuss the classic game of Merchant of Venus. This near impossible to find gem is receiving new life through a recent reprint. Eric and I discuss what makes this game well worth the new attention, and try to decide if variability is the key to longevity. Thanks, as always to www.2d6.org for their generous hosting of The Long View, thanks also to our spectacular sponsor www.gamesurplus.com, and thank YOU for listening!

~ Geof Gambill

 

 

 

 The Long View: Merchant of Venus

Geof Gambill
View all posts by Geof Gambill
Geofs website
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User Review:
Rating: 4.5/5 (8 votes cast)
The Long View: Merchant of Venus, 4.5 out of 5 based on 8 ratings

7 Comments »

  • Kevin Wenzel said:

    Geof and Eric I really enjoyed this episode. I am a huge fan of some Train Games and this makes me really want to invest in Merchants of Venus.

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  • Geof Gambill (author) said:

    Thanks Kevin! My precious should be here tomorrow or Monday at the latest. MMMmmmmmmmmmmmmm……Merchant…………

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  • Michael V K said:

    Great job Geof!

    I still can’t believe that Stronghold will be selling Merchants of Venus now too.

    Pretty darn interesting turn of events.

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  • calandale said:

    Game always felt like a bit of a headache to me.

    Nice discussion though.

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  • Geof Gambill (author) said:

    Thanks Michael, I’m glad you enjoyed the episode. I was surprised to see the pre-order for MoV at Stronghold as well, but I’m glad to see the sharing between the two companies given the circumstances.

    Thanks for the comment C. What, in particular, was a headache to you? Thanks for listening!

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  • calandale said:

    The board representation – figuring the optimal routes, my mind just doesn’t enjoy that. I’ve got a lot of Crayon-rail games which cause me the same issues though. Just another issue of feeling that I can calculate everything, so I must.

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  • Geof Gambill (author) said:

    Ah. Thanks, now I understand. I appreciate the post Calandale! I totally understand the propensity to analyze a game state, which is why I can sometimes bog down with some good old fashioned AP in games like Dominant Species. This one though seems to have many random elements in the use of dice that it would make it impossible to calculate with certainty. This actually takes the pressure off of me, and so I don’t worry about it. That could just be me though. Thanks for your thoughts!

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