“Finishing races is important, but racing is more important.” – Dale Earnhardt
Do you feel the need for speed? If so, Road Rally USA has you covered! Simply pressing the accelerator is not enough, as you must be efficient, managing your fuel and coming in first at your optimal checkpoints to maximize your score. Thus, you need to race and maneuver to be in the proper position when scoring your checkpoints.
Try as you might, it’s impossible to maintain the lead throughout the race – and truth be told, while being first at the end of the race helps, placing first at your scoring locations is even more important. Every turn someone could trigger a scoring point. Where will you be as you and your opponents control which checkpoints will score and which get bypassed?
Each racer plays from identical draw decks, playing multiple cards of the same color to provide a boost of speed. Beware as you may reshuffle your deck only at gas stations along the way, and when your hand or draw pile are depleted, you are in for trouble. Race smart and bring home the gold!
~ Mayfair Games
Utopia Engine is a free print-and-play dice game for one player. You play an old artificer named Isodoros who is attempting to reconstruct the Utopia Engine, a fabled device from the distant past and possibly the only hope for averting the fast approaching Doomsday. You must recover the machine’s six parts from six dangerous regions and assemble the Utopia Engine before the world ends. The game uses simple dice mechanics to simulate searching the wilderness, activating and assembling powerful artifacts, and combat with artifact weapons.
Requires a printed play sheet, two six-sided dice, and a pencil with eraser.
Go check it out at Never more Games here!
~ Nevermore Games
Victory in the Pacific is a simple strategic wargame covering the Pacific Theater of WW2. It is a successor to the system developed in War at Sea which covers the Battle of the Atlantic.
The game divides the Pacific into 13 sea areas. Each turn the players move their ships, land based air and marines from the ports and bases (which are located on the borders of sea areas) to one of the areas.
Ships can either be patrollers (the only ships that will take control of area after battle, but they must commit their move first) or raiders.
After all ships have been moved, the players dice off determine whether a day battle (where air power is decisive) or night battle (when ship board gunnery rules) is fought. After a number of rounds, until one side or the other retreats or loses all of his ships, the player with patrolling ships left takes control of the area and a scores a number of “Points of Control”.
The Japanese will almost always take a large lead that will be inevitably turned back by the Americans as they get large numbers of carriers as the game goes on.
~ Avalon Hill Complexity Rating – 2
See my youtube for a failed (but richer) version of the intro