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Cedar Mountain (Video Game Review)

22 April 2013 3 Comments




American Civil War battle of the same name. ‘Stonewall’ Jackson against political general Nathaniel Banks as a prelude to Bull Run, August 9, 1862. A meeting engagement, Banks launches a spoiling attack against a superior CSA force and then has to conduct a fighting withdrawal to survive. The game uses the Great Battles of the American Civil War system. Victory is determined by capturing and holding geographical objectives and killing units.

Each Game-Turn represents 30 minutes of real time, and each hex covers about 125 yards from hex side to hex side. Each Strength Point is the equivalent of 100 men or 1 gun.

~ Strategy & Tactics magazine #86.







Recovering hobo, one-time actor and street corner philosopher, now trying to enjoy the less fine things in life (like everyone else does). One thing has been nearly constant in my life - gaming. Even before discovering wargames (at the tender age of 10 or so - purely fortuitous), I would play out family games (including the 3M series) solitaire. But, life situations interfered not too long ago, and I was largely without board gaming for the better part of a decade. The last couple of years have seen me devoting myself to the hobby again - and learning a lot of the newer designs - so, I'm looking from the eyes of an old grognard (ah, how I fought against THAT term when first used on me) but an open mind and willingness to see if newer games appeal.
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Cedar Mountain (Video Game Review) , 5.0 out of 5 based on 1 rating


  • Chris Strasser said:

    I enjoyed your review of the game and the discussion of the consolidation of the rules with regard to the various GBACW series and TSS. I’m working on a game of the Battle of Seven Pines / Fair Oaks based on the early system and I have *most* of the earlier games (TSS, BA, WC, CM).

    My goal is to do just what you’re suggesting: grab the best of them all and add some useful exclusive rules.

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  • Calandale (author) said:

    Cool. I never tried the newer versions of GBACW, but these
    old ones have a special place in my heart.

    Are you familiar with the CWB series? It’s better (IMO) for
    handling the really big battles. I did a playthrough (no review/rules)
    of the Seven Days campaign (http://www.youtube.com/user/calandale/videos?query=seven+days) as my second game-based vid.

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  • Chris Strasser said:

    I haven’t tried any of the later games or the brigade-level games. I’ve checked out the AAR of the Brigade Series Seven Pines game. While brigades may be easier to work with, I like the idea of writing the stories of various actual units like the 7th Tennessee or 51st New York.

    Being able to maneuver at a granular level is pretty cool as well.

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