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Victory in the Pacific

20 April 2013 No Comment

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Victory in the Pacific is a simple strategic wargame covering the Pacific Theater of WW2. It is a successor to the system developed in War at Sea which covers the Battle of the Atlantic.

The game divides the Pacific into 13 sea areas. Each turn the players move their ships, land based air and marines from the ports and bases (which are located on the borders of sea areas) to one of the areas.

Ships can either be patrollers (the only ships that will take control of area after battle, but they must commit their move first) or raiders.

After all ships have been moved, the players dice off determine whether a day battle (where air power is decisive) or night battle (when ship board gunnery rules) is fought. After a number of rounds, until one side or the other retreats or loses all of his ships, the player with patrolling ships left takes control of the area and a scores a number of “Points of Control”.

The Japanese will almost always take a large lead that will be inevitably turned back by the Americans as they get large numbers of carriers as the game goes on.

~ Avalon Hill Complexity Rating – 2

 

Intro

 

 

Review

 

 

DAR

 

See my youtube for a failed (but richer) version of the intro

Recovering hobo, one-time actor and street corner philosopher, now trying to enjoy the less fine things in life (like everyone else does). One thing has been nearly constant in my life - gaming. Even before discovering wargames (at the tender age of 10 or so - purely fortuitous), I would play out family games (including the 3M series) solitaire. But, life situations interfered not too long ago, and I was largely without board gaming for the better part of a decade. The last couple of years have seen me devoting myself to the hobby again - and learning a lot of the newer designs - so, I'm looking from the eyes of an old grognard (ah, how I fought against THAT term when first used on me) but an open mind and willingness to see if newer games appeal.
calandale
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