Quarantine is a project I’ve been working on since late 2009. The quarantining mechanic injects some interesting player interaction, and it also serves as the driving force behind a very unique relationship between the function of tiles added to your hospital and their spatial relationship with each other. Players must be concerned with increasing their capabilities, but also must be concerned with the shape of their hospital and the placement and orientation of tiles within it. The game is very open: It allows players to form interesting combinations of tiles and actions. There are many opportunities for creative plays.
The dual patient/currency system is interesting and elegant. Once cured, patients serve as currency! But pricing tiles correctly is important, as your opponents have the opportunity to buy a tile at the price you set before you do.
~ Mercury Games