Preview of Larceny by Waning Gibbous Games
Designer: William Smith
What makes this game fun is not the components or even the great wit William Smith, the games lead designer, provides as flavor text on the cards – it’s the fact that it promotes creative thinking in a fun way. When we played Larceny we did it for several hours continuing to laugh about situations that occurred in previous rounds. It is a game that will be extremely accessible to many types of gamers. Take a look at our preview and let us know what you think!Larceny is a party game featured around creative story telling.
It plays 3 or more players and plays a lot like similar games in the genre such as Apples to Apples or Cards Against Humanity. Larceny provides a more creative and engaging player experience than most other games in it’s genre. The variant game play modes are a lot of fun, although players should be warned that prolonged exposure to Larceny could lead you to talking like a 20’s mobster for the foreseeable future.
Larceny’s kickstarter starts today, (August 28th, 2013), and has a pretty modest goal of $15,000. This will cover all production costs, printing, final art design, etc…
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