A semi-cooperative socio-economic simulation/sandbox, set under a veneer of a crashed spaceship crew trying to survive on a new planet.
You’re stranded on a planet. Your goal is to survive. The game is designed for the lighthearted exploration of market and command economies and the advantages and drawbacks of specialization, cooperation and competition.
In this game there are many economic systems to try out.
Philosophical Ramblings based on CP
Recovering hobo, one-time actor and street corner philosopher, now trying to enjoy the less fine things in life (like everyone else does).
One thing has been nearly constant in my life - gaming. Even before discovering wargames (at the tender age of 10 or so - purely fortuitous), I would play out family games (including the 3M series) solitaire. But, life situations interfered not too long ago, and I was largely without board gaming for the better part of a decade. The last couple of years have seen me devoting myself to the hobby again - and learning a lot of the newer designs - so, I'm looking from the eyes of an old grognard (ah, how I fought against THAT term when first used on me) but an open mind and willingness to see if newer games appeal.