(from Europa Simulazioni)
All is lost save Honour is a game about the campaigns fought during the Italian Wars (1494-1530), mainly between the Hapsburgs (the Empire) and the Valois (the French kingdom). This first volume is dedicated to the campaigns between Agnadello (1509) and Pavia (1525).
We had to make a selection of all those campaigns fought in Italy during the Italian Wars. The five campaigns we have included are:
– Agnadello 1509, Venice defends its Republic against her foes.
– Novara 1513, the Swiss against the French army. The last triumph of the Swiss.
– Marignano 1515, Franois I grabs the Duchy of Milan from the Swiss
– Bicocca 1522, the French lose the Duchy of Milan
– Pavia 1525, Franois I loses the largest battle and Milan to the Empire
This is the time of charges of cavalrymen with the finest gliding armours; of the first use of effective firearms and artillery; sieges, mercenary troops, treachery, pillaging and all that chrome that may enlighten a wargame.
* new game system, operational-level, devoted to warfare in the XVIth century campaigns
* highly interactive sequence of play, focused on manoeuvre and careful planning
* various forms of combat: Major battles,Skirmishes, Sieges
* set of Exclusive Rules and specific rules and events for each campaign
* a 22″ x 34″ fine-art map , reproducing a part of XVIth northern Italy, based on an accurate study of ancient maps and sources
* gorgeous iconic counters representing all the main Capitani who fought there and the different combat units
* detailed (as it is possible) order of battle, with combat units differentiated by strength, maximum movement, quality and reliability
* very low counter density and limited play time
Venice at Bay
Last Triumph of the Swiss
Francois’ First Time:
France Loses the Duchy:
The Struggle for the Duchy:
A two-player wargame that covers the epic three month siege of Tenochtitlan, the climactic battle for control of Mexico, fought in 1521.
This game is the only one that I am aware of that includes rules for Human Sacrifice…
If Cortes is killed or captured, the Aztec player wins immediately. Otherwise, the Spanish player must keep his “Loss Points” to a minimum… as long as the Spanish player does not gain 17 or more points, they win.
The theme of this game is economic and cultural development in the Netherlands in the 17th century.
The game is played on a large game board of the Netherlands, divided into provinces. In addition, there are boxes for the East and the West Indies, and track round the edge of the board with the majority of spaces listing two of the ten provinces (in various combinations) that earn players varying amounts of income based on their influences in those provinces, or income spaces that earn players a flat income.
The aim of the players is to be the first player to earn 33 victory points, which are acquired through earning money to extend influence in the provinces, patronize artists, invest in businesses, establish colonies in the Indies, or obtain civic advancements. These are represented by purchasing cards from one of six decks, with each deck having a special focus. Investment cards provide cash payouts, with bigger payouts for collecting sets of different values (single cards are worth less than three-card sets). Artists provide a potentially large source of victory points, but require multiple turns of patronage (i.e., cash) before they pay out. Colonization cards provide ships, captains, and cannons to outfit expeditions to establish colonies which earn victory points and access to the higher-paying spice investment card deck. Civics cards can provide governorships in the provinces (victory points and income), civic improvements (victory points), a special action that allows the holder to alter the normal rules for advancing a token on the board track. There are cards that work with some of the other decks as well, in the civics deck (e.g., investments, expedition components, etc).
Amsterdam in 1600 was a booming town for trade and exploration. Dutch merchants traveled the world looking for valuable goods. The game features a special auction clock to support the use of the traditional Dutch auction.
It’s 1602… Merchants from the rich provinces of Holland and neighboring Zealand gather in stately rooms to discuss the foundation of a mighty consortium: a company that will hold the monopoly of the very profitable East Indies trade. One question occupies their minds more than anything: who will control the new company?
Each player takes the role of a merchant living at the end of the sixteenth century. These merchants sent out ships to explore and expand the profitable trade in the east, where they traded cloves, nutmeg, silk and tea in such remote areas as India, Indonesia, China and Japan. These goods were then sold at great profit in the West. The journey, however, was a dangerous one, and fitting out a ship was prohibitively expensive. Merchants therefore cooperated in small groups, called compagnies in Dutch, to fit out ships together.
At the same time, competition was cutthroat, not just abroad, but also at home, where Amsterdam was the most fearsome rival. Your task in this game is to make as large a profit as you can – but at the same time uphold the honor of your hometown against the mighty merchants from Amsterdam.
This box contains two game versions: the basic game, which can be played by 4 or 5 players, and the advanced game, for 3 to 5 players. The basic game is suited for people aged 10 onwards and takes about an hour. The advanced game is intended for people Ages 14 and up, and takes between 90-120 minutes, depending on how long you spend negotiating.