Tag Archives: 17th Century

Holy Roman Empire




(from one small step KS page)

Holy Roman Empire is a political and military game of the 17th Century struggle for empire that plunged Europe into one of its longest and most destructive wars. Up to six players control the major dynasties of the era, fielding armies and navies and engaging in diplomatic intrigue and bribery to decide who will exercise control over Europe.

The year is 1619. Matthias, emperor of Germany, has gone to his grave. A year-old rebellion in the imperial province of Bohemia had divided the empire along religious and political lines. Bohemian rebels have elected a minor German prince, Frederick, elector Palatine, as their king. Protestant princelings rally to Frederick, elevating his status to that of a rival to Em­peror Ferdinand II, Archduke of Austria, for the imperial throne. As mercenary armies are raised against Ferdinand, the Catholic King of Spain and Duke of Bavaria rally to his side. France and Sweden turn their attention to Germany in eager anticipation of the dismemberment of their great rival, the Holy Roman Empire.



VN:F [1.9.22_1171]
User Review:
Rating: 0.0/5 (0 votes cast)

1714: The Case of the Catalans

cat case
(from GMT)
1714: The Case of the Catalans is a strategy and negotiation board game set in the War of the Spanish Succession at the beginning of the 18th Century. The players represent the powers of the Grand Alliance constituted in 1701 to prevent the dynastic unification of France with the crowns of Castile and Aragon by the Bourbons after the death of Charles II.

Each player controls one of the following allied powers: Great Britain, the Dutch Republic, Austria, the Duchy of Savoy, and Portugal. Through the peace talks with the Bourbon powers during the war, the players should obtain the Concessions that match the secret goals of their countries. The troops under allied command can be moved to attack the Bourbon armies throughout Europe. The Allies must also manage the Resources of the power they represent and maintain sufficient Will to Fight to stay in the war. A very low Will to Fight indicates that peace talks with the enemy have taken place, limiting the player’s options and excluding him/her from the war.

The game includes 70 cards with the most significant events of the war, decisive historical figures and the treaties and battles of the conflict. The players need to make the most of the historical events to achieve the best negotiating position at the end-of-war treaty. The draw deck is divided in three periods: Early, Mid and Late-War. When the game moves forward to the next period, new cards are added to the deck and Concessions are dealt. The Concessions represent the peace negotiations between the Bourbon forces and the Allies. At the end of the game, the concessions will earn the player the Victory Points which, together with the occupation of specific spaces, will determine the winner.

The game is divided in rounds, and each one is subdivided in phases. In each round, as many cards as players are placed on the board. In turn sequence, the players must choose a card and place his/her turn marker on top. The round will progress following the cards from top to bottom and the player must choose if to play as per card’s text or as per card’s value.

The game ends either with the fall of the last rampart segment from the wall of Barcelona, which signals the end of the war and the Allies’ agreements on the Utrecht, Baden and Rastatt peace treaties, or when 20 Bourbon troops or less remain in the map, indicating a military defeat of Bourbon forces and the victory of the Grand Alliance before the Utrecht agreements are signed.

At the end of the game, the Concessions obtained by each player together with the spaces occupied by their troops will lead to a new allocation of territories surrendered by the Crown of Castile and France in the Treaty of Utrecht.




VN:F [1.9.22_1171]
User Review:
Rating: 0.0/5 (0 votes cast)

Thirty Years War Quad (Video Review)



The Thirty Years War Quad consists of four battles, each with its own map, counters and Exclusive Rules. The Standard Rules are common to all four battles. This is an update of the SPI 1st edition back in 1976, with White Mountain as a substitute of Freiburg. The Quad contains 4 games: Lutzen; Nordlingen; Rocroi; White Mountain.

  • Lutzen: Intent on wintering in Saxony, Count Von Wallenstien failed to reckon on Gustavus’ resolve and was caught with a quarter of his Imperialist Army dispersed. It was a smashing victory for the Swedes–but Gustavus did not survive the battle.
  • Nordingen: The armies of Spain and the Holy Roman Empire combined to lay siege to Nordlingen, an important city near the Danube.
  • Rocroi: Determined to knock France out of the war, Spain undertook an invasion of French soil, laying siege to Rocroi, a fortress not far inside French territory.
  • White Mountain: The decisive battle of the Bohemian Phase of the Thirty Years War in which the Catholic League Army, under the command of Maximilian of Bavarian and Count Tilly, defeated the Bohemians outside the city of Prague on November 9, 1620.
  • ~SPI












VN:F [1.9.22_1171]
User Review:
Rating: 0.0/5 (0 votes cast)

Sweden Fights On (Video Review)



Sweden Fights On is a tactical battle game featuring four battles from the later half of the Thirty Years War. It is the second volume in the Musket & Pike Battle Series covering warfare in the 17th Century. This volume traces the fall, revival, and pinnacle of Swedish military fortunes after the death of King Gustav II Adolf at Lützen in 1632.

The Musket & Pike Battle Series transitions from the English Civil War period (This Accursed Civil War, Vol. I) to the Thirty Years War period with added features such as limbered guns, double-sized batteries, and organic regimental artillery. The system emphasizes command and control.

Armies are divided into three or four wings. Each wing has an order that limits the types of actions that units of that wing may perform. Victory goes to the commander who can coordinate the actions of these wings in the heat of battle. Units are infantry brigades, cavalry regiments, and artillery batteries. Rules include Cavalry Charges, use of the cavalry’s pistols to skirmish or use in close combat, artillery grazing fire, infantry techniques of fire including advancing, retreating, and salvo firing. Play is highly interactive, and a battle can be played through in one sitting. The four battles in Sweden Fights On are:

Nördlingen 1634
Though the Swedes struggled with command after the death of King Gustav II Adolf, they continued to exploit the momentum he had generated. A strong Swedish force pushed into Bavaria under the joint command of Duke Bernhard and Field Marshal Horn. The Habsburgs effected a union of forces with their Spanish cousins at Nördlingen, besieging the Protestant stronghold. The Swedes were drawn into a trap.

The Cannae of the Thirty Years War. Field Marshal Banér had his lines of communication cut by an Imperial-Saxon army under General Hatzfeld. In a daring plan, Banér divided his numerically inferior force and launched a double envelopment. In a desperate struggle for Vineyard Hill, General Torstensson’s cavalry held the line just long enough for General King’s cavalry to make the march around the Imperial right flank.

2nd Breitenfeld 1642
Field Marshal Torstensson caps a brilliant campaign with a siege of the Imperial fortress of Leipzig. Archduke Leopold commanding a larger Imperial army rushes to engage the Swedes. Within sight of the same ground of Gustav Adolf’s greatest victory from eleven years past, the armies met. The Imperials had hopes for another Nördlingen, yet they got another Breitenfeld.

Jankau 1645
Field Marshal Torstensson launches a surprise winter campaign aginst the unprepared Imperial forces in Bohemia, catching the Emporer himself virtually unguarded at Prague. With all haste, General Hatzfeld is recalled and an army cobbled together to stop the Swedes. The armies came together in the wooded hill country southeast of Prague.

COUNTERS 772 full-color die-cut counters.
MAP Two 22″x34″ full-color back-printed mapsheets
OTHER One 10-sided dice
24-page Series Rulebook
40-page Playbook (including Lion of the North conversion rules)
1 11×17 Player Aid card


Review (no formal intro – see Saints in Armor)




(Nordlingen main battle only – see youtube for more battles from this box)



VN:F [1.9.22_1171]
User Review:
Rating: 0.0/5 (0 votes cast)