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Articles tagged with: 18th Century

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[16 Mar 2015 | No Comment | ]
Battle for Italy

 
 
AH’s remake of an early (and simple) OSG/Zucker design.
Intro:

Review:

DAR:

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[20 Jan 2015 | No Comment | ]
Toulon

 
 
(from Legion site)
Toulon, 1793 is an operational level wargame for two to seven players, covering the siege of Toulon, in the South of France, between 25 August and 21 December, 1793. It’s area based system covers the entire campaign from the initial landing by Anglo-Spanish forces (at the invitation of the rebel Toulonnaise) through to their evacuation of the town as their ships came under threat from the batteries of the previously unknown Napoleon Bonaparte.
Operation points are at the heart of the system and combined with an innovative combat, loss …

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[16 Nov 2014 | No Comment | ]
Peter the Great

Wargamer magazine game on the battle of Poltava.
Fairly simple core system, but with a few little twists.

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[27 Sep 2014 | No Comment | ]
Turning Point

Freeman’s Farm and Lundy’s Lane were Turning Points in the American Revolution and the War of 1812 for America in the formation the United States Army.

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[25 Sep 2014 | No Comment | ]
Founding Fathers

Founding Fathers is a game of the early American republic. Play begins with George Washington as president and John Adams as vice president.

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[27 Jun 2014 | No Comment | ]
Mohawk Review

Simple simulation of the 7 Years War in North America (aka French & Indian War).

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[16 Apr 2014 | No Comment | ]
A Famous Victory/Fields of Glory

Tactical combat in the age of Marlborough, these were supposed to be the start of a big Richard Berg designed series of games

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[19 Mar 2014 | No Comment | ]
Grand Siecle

Covers the defining period of the modern nation – from after the 30 Years War to the era of Napoleon.
Utilizes a unique design focusing in on periods of warfare, and allowing the broad diplomatic
and economic policies to be abstractly represented as more of a backdrop for the wars.

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[8 Nov 2013 | No Comment | ]
Art of Siege – Lille

Third in a four part series featuring each of these designs. They all are significantly different games, although packaged as a part of the same SPI ‘quad’.

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[5 Oct 2013 | No Comment | ]
Flying Colors (Video Review)

Flying Colors recreates naval actions during the height of the Age of Sail, from small engagements to full battles involving dozens of ships in each fleet. Play is fast, furious, and does not require the pre-plotted movement found in many other naval games. Instead, a simple initiative and command system allows players to activate and maneuver their fleets in a realistic manner, indicating how older commanders adhered to rules of engagement where more forward thinking commanders, like Nelson, could retain control of their fleets after the first broadsides began to be exchanged.