AH’s remake of an early (and simple) OSG/Zucker design.
(from Legion site)
Toulon, 1793 is an operational level wargame for two to seven players, covering the siege of Toulon, in the South of France, between 25 August and 21 December, 1793. It’s area based system covers the entire campaign from the initial landing by Anglo-Spanish forces (at the invitation of the rebel Toulonnaise) through to their evacuation of the town as their ships came under threat from the batteries of the previously unknown Napoleon Bonaparte.
Operation points are at the heart of the system and combined with an innovative combat, loss and movement system generate a vast number of decision points for the players. Chrome comes in the form of spies, gendarmes, multi-national forces (and associated cooperation issues), reconnaissance, variable reinforcements and much more. The game map covers an area from Ollioules in the West to Sollies in the East and from Mount Farron in the North to Cap Cepet in the South.
The game is played in seventeen weekly turns and units range from detatchments to regiments (with battalions and companies dominating the counter mix).
Freeman’s Farm and Lundy’s Lane were Turning Points in the American Revolution and the War of 1812 for America in the formation the United States Army.
Using the Battle Manuver system (first seen in Waterloo), this is a low complexity game designed by Richard Berg. It is a full box game.
The Battle Manuver syster game uses cards, one deck for each player (whose cards are somewhat different from those of the other player) to drive the game. Each player gets a certain number of cards each turn – often a different number for each player! – but never his full deck. The cards are used to determine movement, combat, and actions such as Counter-Attack, and Rally, among others. Players may play as many of their cards up to 5 when it’s their turn, using each card for only one of the possible three purposes. Play passes back and forth between players, until both players have used all their cards… and the turn is over.
Turning Point is thus a game of card play and management, which unfolds on the historical battle map – it uses squares, rather than hexes – with the use of some large counters. This is a game of position, feint, and sudden attack with what you hope are better odds (since you don’t know what cards your opponent will play, if any, and you never know what his final strength will be). No dice are used. And there are no CRT’s.
Playing time for each battle is about 2 hours, sometimes less, and the rules are only 8 pages! Balance is excellent, and because of the use of cards and their random distribution each turn, no game is the same as any other. And the game is playable solitaire (with specific rules for doing so).
Founding Fathers is a game of the early American republic. Play begins with George Washington as president and John Adams as vice president. Also present are Benjamin Franklin, Patrick Henry, Thomas Jefferson, Alexander Hamilton, James Madison and Aaron Burr. Each player controls several such statesmen, and those who will appear later, up through the arrival of Abraham Lincoln. Together the players try to solve the issues faced by the young republic – wars, debt, financial panics, the growth of the Union, north-south division, and more. Every four years the most popular politicians from each party square off to see who becomes the next president. Players look out for their own interests, but must not neglect too much the needs of the Union as it can falter altogether, from multiple causes. At the same time, players control statesmen from both parties and multiple states, providing ample opportunity for logrolling, mutual backscratching and strange bedfellows.