Tag Archives: Abaddon

Abaddon (A Video Review)

It’s the distant future and mankind has taken a galactic leap forward through space, time, and technology.  Life as we know it struggles to endure on the ABADDON.  Once the home of a mysterious, non-human civilization, the planet is now a desolate wasteland bearing one immensely precious resource: Feronium power crystals.  The unimaginable energy contained within the crystals is coveted by two groups of humans: the Satellite City-States and the Commonwealth Alliance.  Using giant bio-mech suits called Links, made from modified military vehicles and alien technology; the warring factions fight a weary battle for territorial control of the ABADDON.

~ToyVault

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Wooden Cubes & Iron Soldiers: “Just the Two of Us” Episode 8

“Just the Two of Us”

 

Welcome back for our eighth episode of Wooden Cubes & Iron Soldiers!

In this episode we focus on two player games, specifically some of the differences between a two player game and multiplayer games, as well as games that will play more than two people, but possibly play best with two players. We also cover some of the different types of two player games on the market.

Some games we cover in more detail: Omen: Reign of War and Meltdown 2020

Finally, we are visited by a special guest at the beginning of the episode!

As before here is the list of games we cover:

“The Submarine Game”, Hansa Teutonica, Revolution!, London, Equilbrion, Onirim, Meltdown 2020, Ice Flow, Cave Evil, Tournay, A la Carte, Pyramid, The Black Pirate, Wallenstein, Shogun, Tinner’s Trail, Omen: Reign of War, Abaddon, Caylus, 7 Wonders, Urban Sprawl, Stone Age, Airlines Europe, Martian Dice, Zombie Dice, Morels, Mice and Mystics, Call of Cthulhu: The Card Game, Warhammer: Invasion, Android: Netrunner, Magic: The Gathering

~ Joel Eddy

Opinions and statements stated by “Wooden Cubes and Iron Soldiers”  podcast are not to be considered as endorsed by 2D6.org. Visitors are urged to use their own discernment to draw their own conclusions.

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Wooden Cubes & Iron Soldiers: “Expand Your World ” Episode 5

“Expand Your World”

 

Welcome back for our fifth episode of Wooden Cubes & Iron Soldiers!

In this episode we discuss board game expansions, what they mean for your health, pocketbook, and society as a whole. We also discuss how expansions are handled across of a variety of game types: War Games, Euro Games, “Ameritrash” Games, Card Games, etc…

As before here is the list of games we cover:

Kaispeicher, BSG Express, Battlestar Galactica, Coney Island, Saint Petersburg, Outpost, Shanghaeian, Core Worlds, Thunderstone Advance, Lords of Waterdeep, Village, 1st and Goal, Can’t Stop, Rallyman, Formula D, Abaddon, Tournay, Game of Thrones, Caucassus Campaign, Liberty Roads, Sink the Carrier, Tide of Iron, Orcs of the High Mountains, The Gates to the Underworld, Cthulu Gloom, Conflict of Heroes: Storms of Steel, Great Battles of History, Simple GBOH Battle Manual, Pillars of the Earth, We Must Tell the Emperor, Core Worlds, Fortune and Glory, Settlers of Catan, Arkham Horror, Talisman, Carcasonne, Dominion, Munchkin, Ogre, Hawaii, Napolean’s War, Commands & Colors Napoleonics, Lost Battles, Magic: The Gathering, Zombie Dice, Dominant Species, Through the Ages, Rolling Freight, Antiquity, Battle for Stalingrad, Joan of Arc’s Victory, Nuklear Winter ’68, Virgin Queen, Here I Stand, 1989: Dawn of Freedom, Ascari, Masséna at Loano, Washington’s Crossing, Nightfighter, Power Grid: First Sparks, Destined Hero, Lost Cause, Barbarossa Campaign, Forlorn Hope, Revolt and Revolution, Soviet Dawn, Friedrich

~ Joel Eddy

Opinions and statements stated by “Wooden Cubes and Iron Soldiers”  podcast are not to be considered as endorsed by 2D6.org. Visitors are urged to use their own discernment to draw their own conclusions.

Abaddon (Video Review) by Marco Arnaudo

 

It’s the distant future, and mankind has taken a galactic leap forward through space, time, and technology. Life as we know it struggles to endure on the Abaddon. Once the home of a mysterious, non-human civilization, the planet is now a desolate wasteland bearing one immensely precious resource: Feronium power crystals. The unimaginable energy contained within the crystals is coveted by two groups of humans: the Satellite City-States and the Commonwealth Alliance. Using Links – giant bio-mech suits made from modified military vehicles and alien technology – the warring factions fight a weary battle for territorial control of the Abaddon.

At your disposal in Abaddon is a 28″ x 19″ battlefield game board with 32 highly-detailed mech figurines, 18 free-standing landscape terrain features, over 100 game-changing Wild Fire and Weapon System cards, dozens of tokens, battle dice and a Battle Manual containing over 15 mission scenarios. Choose your allegiance and lead your army in non-stop excitement as you forge through unforgiving terrain, fight to overcome random and bizarre technological glitches, and battle your enemies in never-ending war.

Abaddon is a furious, two-to-four-player game of futuristic combat. Each scenario is laid out on the customizable battlefield game board with each side using a varying number of units. The game is played in turns during which a player rolls his Activation Dice, allowing him to “activate” certain units and move them. These mechanical units – Links – are powered by Feronium power crystals, and as they take damage these crystals are depleted. A unit that runs out of crystals is unable to continue functioning and is considered destroyed.

Combat is card- and dice-based. The attacker lays out his Weapon System cards, targeting defending enemy units. Once the attacker has laid out all of his planned attacks, the defender may defend with his own Weapon System cards. These cards can modify the dice rolls that are used to determine the results of the combat. Additionally, due to the experimental nature of the Links and the mysterious happenings in the Abaddon region, things can, and often will, go wrong. These malfunctions and odd happenings are represented by Wild Fire cards, the drawing of which can result in anything from possible shutdowns to anti-gravity surges.

Victory is determined based on stipulations presented by the chosen mission scenarios. Typically, victory is achieved by damaging and destroying your opponent’s units by way of their power crystals. Each destroyed enemy crystal is worth one victory point, which players must collect in order to win.

~ Toy Vault Inc.

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Abaddon (Video review) Undead Viking’s Review

It’s the distant future, and mankind has taken a galactic leap forward through space, time, and technology. Life as we know it struggles to endure on the Abaddon. Once the home of a mysterious, non-human civilization, the planet is now a desolate wasteland bearing one immensely precious resource: Feronium power crystals. The unimaginable energy contained within the crystals is coveted by two groups of humans: the Satellite City-States and the Commonwealth Alliance. Using Links – giant bio-mech suits made from modified military vehicles and alien technology – the warring factions fight a weary battle for territorial control of the Abaddon.

At your disposal in Abaddon is a 28″ x 19″ battlefield game board with 32 highly-detailed mech figurines, 18 free-standing landscape terrain features, over 100 game-changing Wild Fire and Weapon System cards, dozens of tokens, battle dice and a Battle Manual containing over 15 mission scenarios. Choose your allegiance and lead your army in non-stop excitement as you forge through unforgiving terrain, fight to overcome random and bizarre technological glitches, and battle your enemies in never-ending war.

Abaddon is a furious, two-to-four-player game of futuristic combat. Each scenario is laid out on the customizable battlefield game board with each side using a varying number of units. The game is played in turns during which a player rolls his Activation Dice, allowing him to “activate” certain units and move them. These mechanical units – Links – are powered by Feronium power crystals, and as they take damage these crystals are depleted. A unit that runs out of crystals is unable to continue functioning and is considered destroyed.

Combat is card- and dice-based. The attacker lays out his Weapon System cards, targeting defending enemy units. Once the attacker has laid out all of his planned attacks, the defender may defend with his own Weapon System cards. These cards can modify the dice rolls that are used to determine the results of the combat. Additionally, due to the experimental nature of the Links and the mysterious happenings in the Abaddon region, things can, and often will, go wrong. These malfunctions and odd happenings are represented by Wild Fire cards, the drawing of which can result in anything from possible shutdowns to anti-gravity surges.

Victory is determined based on stipulations presented by the chosen mission scenarios. Typically, victory is achieved by damaging and destroying your opponent’s units by way of their power crystals. Each destroyed enemy crystal is worth one victory point, which players must collect in order to win.

~ Toy Vault Inc.

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Rating: 0.0/5 (0 votes cast)