The Battle Command Series are quick playing games with large 7/8″ counters, a double sided map board, rules, and dice. Each battle has 4 pages of rules. Units are rated for their strength and movement, as well an endurance rating that reflect how much damage a unit can sustain in combat. Each battle includes 2 scenario’s, one for the complete campaign, and one for a shorter scenario.
~ Worthington Games
Anzio: The Fight For The Beachhead is a solitaire or two-player mini-game that simulates at the division level the battle of Anzio. The goal of the Anzio-Nettuno amphibious landings and the resulting so-called battle of Anzio, January – May, 1944, was to outflank the German Winter Line and open the way to Rome. A major battle of World War Two, the initial landings were unopposed. Instead, the resulting fight developed to keep the beachhead.
* Small Scale Microgame
* Only 24 Unit Counters
* Colorful Game Map 8 1/2 x 11
* Division-Level Tactical Play
* Detailed Rules Booklet
* Game Play Sheet
* Counter Sheet
* Solitaire Play Level: HIGH
~ White Dog Games
Fighting Eagles uses a simple game system to simulate the air battles of 1918 fought between the American and German air forces. Based on Rohrbaugh’s Showtime Hanoi design, players will play head-to-head matches pitting several Allied aircraft vs. their German counterparts.
Allied player wins the game if their German target is destroyed and more German aircraft are destroyed than Allied. Any other result is a German win. If Red Baron (Fokker Dr1) is shot down or leaves the map the best the German can do is tie.
In addition the game will include two historical scenarios: Red Baron’s Last Flight and Frank Luke’s Last Flight and several variants including additional missions of bombing & balloon busting.
Players will need a standard deck of cards and one six-sided die (D6) to play the game.
Each copy of Fighting Eagles is composed of the following:
- One set of 40 die cut counters
- One 8.5 by 11 map with the Turn Record Track
- A set of rules
~ High Flying Dice Games
April 1918 – The German Michael offensive, launched in Picardy, is peaking. Reaching the gates of Amiens, the Kaiser’s troops threaten to definitively breakthrough the Allied Lines.
On 24 April, the Germans captured the last defensive bastion in front of Amiens, the village of Villers-Bretonneux, during a battle that featured the first engagement between tanks. But that same night, Australian soldiers entered the line and prepared to repulse the enemy in an intense night attack. Their objective was as simple and terrible as their war cry: “Into the Bastards!”
Into the Bastards! – First tank battle is a low complexity game recreating this battle, from the initial German offensive to the Australian counter-attack.
Each player has elite troops at his command, represented at battalion scale: the German Guard Division, the french Morroccan Division, an Australian Brigade, and, of course, British and German tanks.
~ May 2011 in Battles Magazine #6.
Operation “Zverograd” is a Dust Tactics campaign expansion that delivers new scenarios, rules, and background for the Sino-Soviet Union. Inside you’ll discover rules for airborne units, a type of unit unseen to this point.
Additionally, Operation “Zverograd” includes the first SSU hero, top-agent Koshka Rudinova and her walker “Grand’ma”. This hero is also the first inDust Tactics to pilot a walker on the battlefield. Prepare to defend the doomed city of Zverograd in this campaign expansion.
~ Fantasy Flight