Since the dawn of their civilizations, the great races of the Five Realms of Kholdrum, Shenaru, Ela’Vethera, Lorendale, and Zhoni have been engaged in complex relations with each other – allying and arguing, merging and dividing, loving and hating – as they each schemed and plotted to gain the upper hand over the others.
Then the Darkness came. An army of unspeakable horrors of an ancient and forgotten race of infernal creatures awoke deep within the earth and marched across the lands. The Darkness ravished the Five Realms with death and destruction and nearly brought the continent to its knees. Faced with a desperate fight for their very survival, the great races put aside their differences and united into a warband of such magnitude and strength as had never been seen before. The world trembled.
Though their great loss of life on the battlefield was nearly insurmountable, the warband’s sheer size overpowered the armies of Darkness and largely drove them back beneath the earth. Sorcerers and shamans and magi of the great races invoked binding blood magic to start sealing the enemy away for an eternity. In the final days of battle to determine the fate of the lands, the hordes of Darkness and the great warband clash on four remaining battle fronts that are each located near a border landmark that separate the kingdoms of the Five Realms.
The last four campaigns wage on. The end is near. May the Maker protect us all….
As a player in Warband: Against the Darkness, you control the warband armies of one of the great fantasy races of the Five Realms. Although the great races are currently working together in mutual defense, old habits and rivalries are hard to break and this isn’t in any way a co-operative game. It’s important that your kind emerges victorious from the war with more battle prestige and honor than your temporary and untrustworthy comrades. The player who collects the most Victory Points of one-upmanship for their race by the conclusion of the final battle against the Darkness – gained by advancing your soldiers in the warband, earning gold for your army captains, reconnoitering the combat fronts with your scouts, and defeating enemies on the battlefields – has achieved the greatest leadership glory and is declared the winner.
In the tabletop game BioShock Infinite: The Siege of Columbia, players will play as either the Founders or the Vox Populi and will build up an army to fight for control of Columbia by taking ground and completing important objectives. At the same time, they’ll be using their influence to sway various events that arise. They’ll also find themselves having to deal with Booker and Elizabeth who are running around Columbia creating havoc.
Bioshock Infinite: The Siege of Columbia has players combating one another, stealing objectives from one another, assassinating leaders, destroying strongholds, bidding against each other for control of unfolding events and more. The first player/team to 10 victory points wins.
The board game, based in the universe of the Irrational Games-developed video game BioShock Infinite, comes with 52 miniatures, cards, dice and a colorful game board. One of those miniatures – the Handyman – comes with the Premium and Ultimate Songbird editions of the video game, however this item was a promotional element to get news of the game out there and no rules have been implemented for this figure.
Telin’s cruel blade has long been writing the history of Shaqua Maertis, the Empire of Elements. The peaceful people of the land came to terms with Telin’s rule and dared not give voice to their sinister thoughts and unabated fears. And so long as they did not speak of those thoughts and fears in public, Telin’s iron hand was kept at bay, his reach away from their homes and children. Years went by this way, and decades followed — until there came a day when Helloder, a creature made of darkness, with plans darker still, discovered magic, a long-forgotten magic that offered him the opportunity to claim power for himself.
Which side will prevail? Will Telin’s rule end, or will Helloder be another name to be buried under the pen of history that is Telin’s sword?
In Spells of Doom, each player controls a hero with a unique deck of spells and skills cards, and he uses those to try to capture magic crystals and damage opponents. The game takes place over three rounds, with each round consisting of six turns; a turn consists of the upkeep phase, the hero phase, and the end phase. The game is played as a PvP two-player game or a 2-on-2 four-player game.
Monster Chef is a game for 2-4 players with a cartoonish artwork (a brand new graphic design is on the way!)
Who’s able to complete the best mostrous recipes faster and get more stars from the customers?
Who’s getting his secret goal done to get the bonus stars?
A medium level of interaction will let you mess with the recipes of the opponents when your plans aren’t taking the right path.
In Town Center, players build a city – in particular, the town center. They add cubes on their personal board and try to arrange them as best as possible in order to score the most victory points. Each cube represents a different type of module. Flats, shops, offices, generators, lifts, car parks, town hall can be built and stacked during the course of the game. Each module generates influence on adjacent land and on cubes directly below or above.
Each round, players will gain two cubes of different colors through a non-random mechanism, build them on their game board, then eventually stack them in order to make towers according to the building rules. If the players have done their job well, some modules will be able to evolve, becoming bigger in three dimensions. The last phase is an income phase in which players gain money from the shops and parking lots if they are supplied with electricity.
The bigger and higher your city is, the more victory points players will have at the end of the game, which lasts ten rounds – but do not forget to provide electricity to all your flats, shops, and lifts to make them more efficient.