Tag Archives: artillery

Into the Bastards! (Video Review)

Into the Bastards!

April 1918 – The German Michael offensive, launched in Picardy, is peaking. Reaching the gates of Amiens, the Kaiser’s troops threaten to definitively breakthrough the Allied Lines.
On 24 April, the Germans captured the last defensive bastion in front of Amiens, the village of Villers-Bretonneux, during a battle that featured the first engagement between tanks. But that same night, Australian soldiers entered the line and prepared to repulse the enemy in an intense night attack. Their objective was as simple and terrible as their war cry: “Into the Bastards!”

Into the Bastards! – First tank battle is a low complexity game recreating this battle, from the initial German offensive to the Australian counter-attack.
Each player has elite troops at his command, represented at battalion scale: the German Guard Division, the french Morroccan Division, an Australian Brigade, and, of course, British and German tanks.

~ May 2011 in Battles Magazine #6.

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Leuthen (Video Review)

Leuthen

Drums & Muskets is a game system that recreates battles of the 18th Century, from roughly the adoption of the socket bayonet through the French Revolution. Leuthen is the first game in the series.

The very existence of the Hohenzollern monarchy is in question. Prussia hovers on the brink of collapse after a string of defeats as the winter of 1757/58 approaches. Frederick throws his small army against an Austrian force nearly twice its size with time only for one desperate battle to redeem his fortune before the snows fall.

Designer Frank Chadwick has created an elegant set of simple game mechanics that seamlessly integrate command control, maneuver and morale with the uncertainties of a combat. The battles of The Age of Reason are yours to refight with the Drums & Muskets series!

~Victory Point Games

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Borodino 1812 (A Video Review)

Borodino 1812

“Borodino was fought between the Army of Imperial Russia and Napoleon’s Grand Armee on September 7 1812. The battle ended with a French victory, but strategic defeat. Losses were terrible on both sides, but the Russians could replace theirs. One week after the battle Napoleon occupied an undefended Moscow, hoping to impose a peace, but after four weeks was forced to retreat home with calamitous results.

The historical battle involved wave after wave of frontal attacks by both sides, focusing on the Russian redoubts. However, the game will show all the options available to Napoleon and Kutuzov, including some not attempted historically. The French player has several possible lines of attack and the Russian player must try to anticipate and counter them all. The tactical interaction of Napoleonic infantry, cavalry and artillery is also emphasized, including cavalry charges and squares. This makes for exciting and tense gaming.

Movement and combat are resolved within areas. The game plays using the fast-paced Move-Move-Battle sequence seen in Hammer of the Scots and Shiloh. There are no cards involved; players activate leaders to command brigades of the same division of the same corps. Game time is 3-4 hours.”

~Columbia

 

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Cassino ’44 (Overview of Rulebook)

On May 11, 1944 at eleven o’clock in the evening, nearly 2000 cannons opened fire on the German defenses of the Gustav Line. The French, under the command of General Juin (CEF), and the Polish, Canadians, Indians and British, under General Leese, (8th Army) launch an assault to open the road to Rome while the Americans under General Clark (5th US Army) carry out a support attack on the Tyrrhenian coast.

Operation Diadem follows the unsuccessful attacks on the Gustav Line during the winter of 1943-1944. Confronted by the Allies, the German units remain determined and give up nothing. In the town of Cassino and around the monastery of Monte Cassino, totally destroyed by February’s massive bombardments, the green devils of the 1.Fallschirmjäger-Division, supported by mountain troops, will defy the assailants until the night of May 17-18. In this game, VaeVictis takes you to the assault of the Aurunci Mountains. The French troops will have to infiltrate as Juin had imagined. The game also captures the harshness of the hand-to-hand combat between the Polish, British and German paratroopers. In the Liri Valley, the breaches allow the Canadian and British armored forces to be quickly launched on the road to Rome.

Cassino 44 is a game in the World War Two Series from the magazine VaeVictis (Ardennes 44, Alsace 44, Korsun 44, Targu Frumos 44 and Arnhem 44).

In this game, the player will have to assault of the Aurunci Mountains. The French troops will have to infiltrate as General Juin had imagined. The game also captures the harshness of the hand-to-hand combat between the Polish, British and German paratroopers. In the Liri Valley, the breaches allow the Canadian and British armored forces to be quickly launched on the road to Rome.

The game includes:
• One 59 x 41 cm map
• 216 double-sided die cut counters and markers
• One booklet of rules and scenarios
• Two player-aid cards in color

Units: brigades, Kampfgruppen,regiments and battalions
Map scale: 1,2 km per hexagon
Turn: night or half-day
Complexity : 6/9

~ Vae Victis

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Blood on the Alma (A Video Review)

Scheduled for Line of Fire magazine # 13, “Blood on the Alma” is a 2-3 player game recreating the 1854 Battle of the Alma River at the brigade level. Each unit is represented by a stack of step counters that modifies attack strength. Each army plays differently– the French have a more traditional sequence of play, their allies the British are activated by chit pull, and the outnumbered Russians must contend with morale checks while dealing with phases that are scattered throughout allied phases. The Russians have a terrain advantage which they historically squandered; the allies possessed a technological advantage in the Minie Rifle, but due to poor communication, it was not used by the British until late in the battle, when it turned the tide decisively. Combat is resolved by comparing modifiers to defense rolls, and the type of attacking unit determines the available outcomes. A number of factors, including victory for each side, are tied to and fluctuate with a single track, creating a sense of momentum and narrative.

~ Lock N’ Load Games

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