Tag Archives: Card game

Captain’s Wager Review


In Captain’s Wager, players take on the roles of rogue airship captains sending their pirate crews off on adventures in search of treasure. Problematically, several captains often show up for the same adventure. So how shall we figure out who gets what loot? We’ll gamble for it of course. That’s the pirate way!

Captains Wager is a betting and hand management game which combines classic elements of poker with the kind of clever card play gamers expect from more modern card games. It accommodates 2-5 players and plays for about 30 minutes.

In each round of the game players receive a hand of 4 crew cards (with values from 1-20) which they play in an attempt to win encounters by committing the highest valued card. The crew cards also have effects which give players the opportunity to take actions in addition to providing their value towards winning the encounter. Players who judge their hands to be strong based on their values and/or abilities can bet on them in order to increase the reward for winning. Players who have less confidence in their crews may fold to avoid risking their own precious gold.

By winning encounters players may claim treasures and items which give them special abilities and the gold necessary to win the game. The airship pirate who has claimed the most gold at the end of the game receives the title of Pirate Admiral and declares victory over the competition.

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Why?! Review


For years we’ve pondered the question: “Why did the chicken cross the road?” Well, never fear, because our very own VPG designer, Nathan Hansen, has the answer! WHY?! is a 1 to 5 player game featuring the perfectly normal, seemingly sane chickens, running headlong into traffic, causing a massive 42 car pileup! We ask you again, WHY?! What could have possibly been so important?

Each turn, players draw a card and follow the instructions to move their chicken, and either move current cars on the board or draw new ones into a random lane! Anything can happen to you as you cross this dangerous road to get to the other side.

A quick, easy to learn game, designed for children but challenging for all players!

Game Data:
Complexity: 1.5 on a 9 scale
Solitaire Suitability: 8.5 on a 9 scale
Scale: Each player plays a chicken attempting to cross the road and avoid incoming traffic

Changes from First Edition:

• All components upgraded to Gold Banner standards, including a mounted map, laser-cut counters, and full-sized poker cards.
• Rules booklet reformatted and some rules changed concerning car movement

What’s in the Box?:

• One 8.5″ x 11″ highway game map
• One 4-page, full-color Rules booklet
• 40 thick, multi-shaped, laser-cut game pieces (minor assembly required)
• 25 Event cards
• One 8.5″ x 11″ mounted, jigsaw-cut game map
• One bright red, 9 1/4″ x 5 7/8″ Standard cardboard VPG game box
• One beautiful box cover sleeve
• One “Wipes-A-Lot” napkin
• One charcoal dessicant packet

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Mine all Mine Review

Mine all Mine

Mine, All Mine! is a quick, fun game of mining planets for resources. You manage a small hand of spaceships and actions, trying to outwit and outmaneuver your opponents. With only 16 game cards, 8 tracking clips, and a table-free option, Mine, All Mine! can be played just about anywhere. And with a 5-10 minute play time, it’s easy to fit a game in while waiting in line or riding in a car (playing while driving is NOT recommended). We hope you enjoy playing Mine, All Mine!

Game Play Overview:
Each player starts with 3 Ship cards. Each card has 4 options to chose from and players can play as few as 1 up to their entire hand each round. They play these Ship cards to control and mine resource laden planets, with all players laying down their chosen cards at the same time. When the resources are divided up (based on a fleet’s total Speed, Attack and Cargo) points are awarded accordingly. Then, new Ship cards are dealt, equal to the number that were just played, beginning with the player with the lowest score. New Planets are dealt and the next round begins. After 3 rounds the game ends and the player with the greatest score emerges victorious!

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Rome in Crisis




From spotlight on games 
A card game of the Ancient Roman Empire. Without a proper method of succession, once the Roman empire ran out of members of the original Julio-Claudian family, it was forced to experiment with various methods of choosing its emperors. Eventually this situation broke down to such an extent that emperors lasted only long enough to attempt one major project before departing for the Elysian Fields forever. As this was a period when Rome was beset by invaders from several sides, it did not bode well for the future of the empire. Learn more about the history at the Time Line.
In this game each player controls a number of imperial candidates whom they try to push to the top position to gain honor and prestige by solving some of Rome’s many crises before quickly yielding to the next emperor.



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Days of Honor Review

Days of Honor

German occupied Poland, 1944. Beyond the reach of Allied intelligence and bomber commands, the Germans establish a secret facility, where a terrifying weapon is being tested. V-2, Hitler’s Wunderwaffe, a ballistic missile able to wipe London from the map and win the war, bringing Britain to her knees. But the deepest secrets of German war technology are revealed by the UK’s staunchest allies – the Poles…

Czas Honoru: Operacja Most III – a.k.a. Days of Honor: Operation Wildhorn III – is a fast-paced, tactical card wargame for two players. The first player takes the role of the Polish commander. His goal is to collect fragments from rockets test-fired from the German missile base. The second player takes the role of the German commander and is trying to protect the secrets of the rocket testing area.

The game lasts four turns. Each turn begins with a missile test, which scatters new fragments of the rocket in the peripheral area surrounding the testing ground. Players alternately take turns during which they place their units on the table and perform actions. Players use scouts to collect missile fragments, but they need to be protected by soldiers and partisans because enemy contact can lead to combat. These actions are supported by elite units: Polish Unseen and Silent commandos and German SS Stormtroopers, who are able to penetrate enemy lines. In addition, players build a network of command and support units, which allows them to effectively carry out their actions.

Players also affect the course of the game during their opponent’s moves, playing cards for immediate effects. And each side has a set of unique events, e.g., Germans can use their logistical advantages while Poles can hide, and even evacuate rocket fragments to England! To determine combat and exploration results, players each use a six-sided die, but they have many opportunities to modify the results, so a good plan should work even with bad luck.

At the end of the game, the player with more rocket parts wins. This means the player successfully stole (Polish) or concealed (German) the secrets of the V-2 weapon.

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