Tag Archives: City Building

Doomtown: Reloaded Review


The classic collectible card game Deadlands: Doomtown returns as an Expandable Card Game in Doomtown: Reloaded. Featuring four factions fighting for control of Gomorra, California, Doomtown: Reloaded allows you to build your own deck from a fixed set of cards in the box. Play your dudes to control deeds in the town, and use actions, hexes, and more to thwart your opponents.

Shootouts are resolved via a poker mechanism as every card has a suit and value. Preparing for the hands you want to draw is as much a part of deck building as choosing the actions and dudes you’ll want to play. Your deck is built around an Outfit, one of the four main groups attempting to control Gomorra, California, and these outfits are:

  • The Law Dogs: The Sheriff and his deputies, tasked with enforcing law and order in an extremely chaotic town.
  • The Sloane Gang: The main cause of a lot of the chaos, the Sloane Gang takes what they want, no matter who it costs.
  • The Morgan Cattle Company: Progress and investment, Morgan Cattle has moved into the surrounding ranch lands and uses its deep pockets to influence the town.
  • The Fourth Ring: It’s that circus that’s been here for months, but I swear it just arrived…

The base set of Doomtown: Reloaded will be followed by Saddlebag expansions, in-store OP events, and the Badge Series of tournaments.

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The Builders: Middle Ages Review

The Builders

In The Builders: Middle Ages, the cards represent buildings or workers. Players score points (and gain money) by completing the construction of buildings, while placing a worker on a construction site costs money. Each building has four characteristics (carpentry, masonry, architecture, tilery) rated between 0 and 5, and the workers have the same characteristics valued in the same range. To complete a construction, the player must add enough workers to cover the four characteristics of the building.

Each player starts the game with 10 ecu and an apprentice. Five workers and five buildings are placed face-up on the table, with the others set aside in separate decks. On a turn, you can take three free actions, then pay 5 ecu for each additional action. The possible actions are:

  • Open a site – Take one of the five buildings, place it front of you, then draw a replacement from the deck.
  • Recruit a worker – Take one of the five workers, place it front of you, then draw a replacement from the deck.
  • Assign a worker to a building – Pay the cost of the worker (as he won’t work for free!), then place him on a building; when the building’s needs are met, you earn the points and coins indicated, then flip the building over. The workers return to your pool of available labor.
  • Get money – Forgo one, two or three actions to earn 1, 3 or 6 ecu.

Some completed buildings join your labor pool as they can be used to complete other buildings. As soon as a player reaches 17 points, players finish the round so that everyone has the same number of turns, then you tally points, with each completed card having a point value and each 10 ecu being worth 1 point. Whoever has the most points wins.

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Kingsburg Review (with expansion)


In Kingsburg, players are Lords sent from the King to administer frontier territories.

The game takes place over five years, a total of 20 turns. In every year, there are 3 production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game.

The resources to build structures and train troops are collected by influencing the advisers in the King’s Council. Players place their influence dice on members of the Council. The player with the lowest influence dice sum will be the first one to choose where to spend his/her influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers.

Each adviser on the King’s Council will award different resources or allocate soldiers, victory points, and other advantages to the player who was able to influence him/her for the current turn.

At the end of five years, the player who best developed his assigned territory and most pleased the King through the Council is the winner.

Many alternate strategies are possible to win: will you go for the military way, disregarding economic and prestige buildings, or will you aim to complete the big Cathedral to please the King? Will you use the Merchant’s Guild to gain more influence in the Council, or will you go for balanced development?


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Machi Koro Review


Welcome to the city of Machi Koro, the Japanese card game that is sweeping the world.

You’ve just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die.

Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors coffers. Just make sure they aren’t doing the same to you!

Machi Koro is a fast-paced light-hearted game for you and up to 3 friends. Once you’ve had a taste of Machi Koro, this infectiously fun game may have you wondering if the dinner table ever served another purpose.
They say you can’t build Rome in a day, but Machi Koro will be built in under 30 minutes!

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Mad City Review

Mad City

Welcome to Mad City, where every second counts and zoning is king!

Take on the role of a harried city planner, racing against time to build the world’s most fabulous metropolis. Surely your creations will be the most magnificent; you may even feel moved to boast that your achievements are the finest of all…just don’t get proved wrong! Become a specialist at downtown, industrial or residential districts to increase your efficiency, but you’ll also need to remember the importance of speed to the modern urban lifestyle. Lay out your city the fastest and you’ll have time to enjoy your idyllic ponds and parks. What are you waiting for? Clear away the red tape, roll up your sleeves, and build your own Mad City! One minute should be more than enough time — and if things go wrong, well, you can always try again…

Mad City is a real-time competitive tile-laying game in which players compete to build the most lucrative city. In rounds that last exactly one minute, players must lay their hand of nine tiles out in a 3×3 grid in order to build their city districts in the most beneficial way. Players must also be fast if they hope to beat their opponents for the right to score bonuses for their ponds and parks and for their zoning majorities. Using a unique scoring system, Mad City allows players to focus or diversify in their building styles. With quick and addictive game play, families and gamers alike will be eager to return to Mad City!

Mad City includes a solo variant for players stranded on deserted islands, allowing you to test your building prowess against The Grid!

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