Tag Archives: Co-op

Thunderstone Worlds Collide Review

Thunderstone Worlds Collide

Flung through the planes of existence by rites of banishing, a few beleaguered heroes, old friends, find themselves on the very edge of Doom’s original world…

Thunderstone Advance: Worlds Collide tells the story of a battle for survival in a world of ancient evil and darkness. This set showcases 550 cards from the first six Thunderstone releases, including previously hard-to-find promos, all updated and fully compatible with Thunderstone Advance, along with many fan favorites from this deck-builder’s history.

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Myth Review

MYTH

Myth is a fully co-operative fantasy game. Players take on the role of one of 5 different heroes working together to defeat the Darkness. Each hero has a different skill set which represented by a unique deck of cards. Players spend Action Points by using cards. Once a certain amount of Action Points have been spent the Darkness fights back by activating monster lairs, spawning monster captains and eventually the Boss.

A complete game in Myth is called a Story. Each Story is played over three Acts. Acts can be played sequentially, or can be split up over three different game sessions.

Players’ avatars within a Story are called Heroes. Myth Heroes are clothed in immense power, able to reave all but the mightiest foes. However, this power must be balanced lest the Darkness take too much notice. Players must weigh their actions against the Threat each will bring, with the consequences of awakening more evil and bringing doom on the party’s endeavors. And be careful they must, as the Darkness is formidable and eager to snatch glory from the valiant.

Heroes are controlled through an intuitive Hero Deck (videos for each Hero can be found in the Game Play Videos section below). Each deck plays uniquely and allows players more freedom of action and the ability to truly impact the Story each and every Act. Yet, cooperation is the key to victory and bloody fortune. Players must communicate, interact, and assist each other or surely the Darkness will cover all.

Myth is a fully cooperative game. There is no player controlling the Darkness. The Darkness is governed by a set of rules unique to each Boss Deck and is activated through Hero actions. If the Heroes get overzealous, then the Darkness pushes back by activating Lairs, spawning Captains, and punishing the Heroes with devious Events. If the Heroes take a more subtle approach, then the Darkness reacts by reducing the potential for treasure and rewards. Without the treasures and equipment to upgrade, the Heroes will find each Act more difficult and eventually fail. The dynamic nature of the Darkness really lends a more fluid feel to the Story. Players aren’t being driven by properties out of their control, nor are they being shepherded by a person whose skill has a direct impact on the enjoyment of the game.

Myth is a fun fantasy romp where players feel truly heroic. In the playing of the game, the players are creating their own mythos. These stories are the ones carried away from the table, becoming myths themselves. And these are the myths, with friends and family, that we carry with us; telling and retelling our endeavors at the mead benches, earning treasured smiles and laughter.

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Myth Review

MYTH

Myth is a fully co-operative fantasy game. Players take on the role of one of 5 different heroes working together to defeat the Darkness. Each hero has a different skill set which represented by a unique deck of cards. Players spend Action Points by using cards. Once a certain amount of Action Points have been spent the Darkness fights back by activating monster lairs, spawning monster captains and eventually the Boss.

A complete game in Myth is called a Story. Each Story is played over three Acts. Acts can be played sequentially, or can be split up over three different game sessions.

Players’ avatars within a Story are called Heroes. Myth Heroes are clothed in immense power, able to reave all but the mightiest foes. However, this power must be balanced lest the Darkness take too much notice. Players must weigh their actions against the Threat each will bring, with the consequences of awakening more evil and bringing doom on the party’s endeavors. And be careful they must, as the Darkness is formidable and eager to snatch glory from the valiant.

Heroes are controlled through an intuitive Hero Deck (videos for each Hero can be found in the Game Play Videos section below). Each deck plays uniquely and allows players more freedom of action and the ability to truly impact the Story each and every Act. Yet, cooperation is the key to victory and bloody fortune. Players must communicate, interact, and assist each other or surely the Darkness will cover all.

Myth is a fully cooperative game. There is no player controlling the Darkness. The Darkness is governed by a set of rules unique to each Boss Deck and is activated through Hero actions. If the Heroes get overzealous, then the Darkness pushes back by activating Lairs, spawning Captains, and punishing the Heroes with devious Events. If the Heroes take a more subtle approach, then the Darkness reacts by reducing the potential for treasure and rewards. Without the treasures and equipment to upgrade, the Heroes will find each Act more difficult and eventually fail. The dynamic nature of the Darkness really lends a more fluid feel to the Story. Players aren’t being driven by properties out of their control, nor are they being shepherded by a person whose skill has a direct impact on the enjoyment of the game.

Myth is a fun fantasy romp where players feel truly heroic. In the playing of the game, the players are creating their own mythos. These stories are the ones carried away from the table, becoming myths themselves. And these are the myths, with friends and family, that we carry with us; telling and retelling our endeavors at the mead benches, earning treasured smiles and laughter.

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Dead Panic by Fireside Games (Video Review)

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Dead Panic is a cooperative board game where players must survive never ending waves of zombies in a remote cabin in the woods. At first glance you may be thinking that this is just Castle Panic with zombies and that couldn’t be further from the truth.

That being said if you are familiar with Castle Panic – Dead Panic won’t be hard to step into at all but there are key mechanic changes which completely change the player experience drastically from its spiritual predecessor.

You are a player piece on the board, not just the forces of the kingdom. This means you can use some of your actions to move around the board and can only directly attack / interact with zombies and players you have in sight. Your character card also grants you a special ability, for instance Al – the construction worker – can use a free action and repair a crack in the cabin wall without using one of his two actions to do so.

The monsters never end. When all of the tokens have been pulled from the bag, take the discarded tokens and put them back into the bag. The undead are swarming and there is no end!

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If a player falls to the horde of zombies (s)he becomes a special zombie hero with their own set of abilities.

Victory is obtained by helping Survivors (neutral tokens pulled from the bag) get to the cabin. If they make it to the cabin they will give you one of three pieces of a radio – which you use to call for help. Once the radio is assembles you may use it to call for help. After a few turns your ride comes and waits for you in the woods. At that point the party will leave the cabin and attempt to make it to the ride.

Dead Panic is a bit more difficult than the base set of Castle Panic, especially with two players. You still only have two actions to do on your turn; however since you are a physical being on the board some of your actions will be spent moving from room to room within the cabin to attack zombies in a different arc or even trade items with another player.

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Dead Panic plays 2-6 players and is an excellent game to get on the table anytime you want to pal around with some friends and slay the undead. The rules are simple enough for everyone to get into, yet the game is challenging enough to keep it coming back to the table.

Overall Opinion: 9/10

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