Tag Archives: Corey Konieczka

Space Hulk (4th edition) Review

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From the depths of space an ancient vessel drifts slowly towards the Imperium of Mankind – a space hulk. Within its confines, untold thousands of Genestealers slowly emerge from hibernation. The Space Marines must enter the cramped corridors and tomb-like chambers of the ancient ship to defeat this alien menace.

Space Hulk is a board game for two players, recreating the battles fought between the Space Marines and Genestealers. One player commands the Space Marines as they carry out deadly missions in the ancient Space Hulk, and the other commands the horde of Genestealers opposing them. Space Hulk’s fast-paced rules simulate the tense atmosphere of a mission deep inside the cramped confines of a derelict space hulk, where split-second decisions are needed for victory.

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Descent: Journeys in the Dark 2nd Edition (Video Review)

Descent: Journeys in the Dark 2nd Edition front cover

Descent: Journeys in the Dark Second Edition is a board game in which one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. During each game, the heroes embark on quests and venture into dangerous caves, ancient ruins, dark dungeons, and cursed forests to battle monsters, earn riches, and attempt to stop the overlord from carrying out his vile plot. Featuring double-sided modular board pieces, countless hero and skill combinations, and an immersive story-driven campaign, Descent: Journeys in the Dark Second Edition transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil.

An enthralling story-driven experience, Descent: Journeys in the Dark Second Edition pits Terrinoth’s greatest heroes against the machinations of the mysterious overlord. When the heroes arrive at the once idyllic barony of Rhynn, they find it imperiled by a rising tide of ferocious monsters and foul magics. But can they unravel the true horrors behind these alarming assaults?

With encounters that function as both standalone experiences or as part of a linked series of quests, Second Edition offers an out-of-the-box campaign story line that scales brilliantly to accommodate a variable number of players. The story even adapts to your successes and failures! Did you make it out of the dungeon alive, but fail to complete an important objective? Your failure may have strengthened an unknown enemy, or robbed you of some future opportunity (although you’ll still earn some experience points before proceeding). With its many cleverly designed plot branches, Second Edition’s captivating narrative creates the genuine sense of an ongoing and reactive fantasy world…in which you are the only hope.

~ Fantasy Flight Games

Thanks very much to all of the contributors to our Season 2 fundraiser, and for 2d6 for helping us promote the campaign. We finished with $3,037 funds raised, which is enough for 7 bonus episodes, and a total of 33 videos in 2013. Thank you!

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Gears of War: The Board Game (Video Review)

Gears of War The Board Game front cover

As a fully cooperative experience, Gears of War: The Boardgame pits you and up to three friends against a deviously clever game system (you can even face the action alone with solo rules). Choose one of seven randomly constructed missions, and support your fellow COGs as your team engages an unflinching enemy in furious, white-knuckle firefights! As the Locust horde pours from its subterranean lair, you’ll quickly find yourself surrounded by hostile forces and cut off from your objective. Only through teamwork and communication will you gain a tactical advantage, completing your mission and striking a blow for humanity.

While the seven included missions in Gears of War: The Board Game present a variety of challenging objectives, each one offers significant replayability on its own. A mission’s map setup is randomized every time, and this, along with a random distribution of recoverable weapons and four distinct COG characters to play, means that no two games of Gears of War: The Board Game will ever be alike.

From scouting a path for future offensives to breaching the underground stronghold of the Locusts, your objectives will take cooperation and determination to complete. But if you want to test your mettle in the most challenging mission available, face wave after wave of incoming Locusts in the merciless Horde Mode! With adjustable degrees of difficulty for the truly insane, this relentless onslaught doesn’t stop until one side is utterly obliterated.

The enemy is everywhere, and they’ll stop at nothing short of the total destruction of civilization. You are humanity’s last hope. Gather your team and stand together against the Locust horde!

~ Fantasy Flight Games

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Warrior Knights (Video Review & Play Through)

The Kingdom is in chaos. The King lies dead without an heir, slain by a villainous hand. Will a leader rise up and rally the support of the people, or will the shadow of anarchy spread over the land?

In Warrior Knights, each player takes on the role of a Baron vying for control of the Kingdom. Each Baron commands four faithful Nobles who lead his armies into battle. Each Baron seeks to capture cities in order to gain Influence (victory points), which is used to measure his claim to the throne. Barons may also seek to gain advantage by increasing their income, gathering Votes to use at the Assembly, or by amassing Faith, which can be used to gain a measure of control over chance events. Only through cunning strategy and careful diplomacy can a Baron hope to attain victory.

Warrior Knights has a very clever mechanic. Each player has a selection of tasks they can accomplish each turn, such as move & attack, gain political strength, hire mercenaries, and gain religious faith. Only 6 of these are done in any turn. Each player selects 2 tasks for each 1/3 of the game turn. The task cards are then shuffled with all the other players. So each player doesn’t know the exact order of play, only which two tasks they will perform in each 1/3 of the game turn.

In addition, the game has four special phases that are triggered based on how frequently players are choosing a particular task. Collecting taxes individually, once done often enough, will trigger a taxation phase. Players collecting political power trigger a session of Parliment. When enough players want to hire mercenaries, there is an auction for their services. The flipside is that the more mercenaries that are hired, the more often they want to be paid in the wages phase.

The mixing of these two clever mechanics, choosing tasks but performing them in a random order and triggering the 4 special phases at somewhat unpredictable times makes for a tense game. Players can often be caught short of cash if wages are demanded more frequently than taxes are collected. If the other players all collect political influence, a Parliment might be called when one or two players has only a single vote. These elements of variable turn orders and variable phases give the game a highly addictive quality.

~ Fantasy Flight Games

Intro

 

 

Review

 

 

DAR

 

I use the term ‘review’ a bit differently from most game reviewers.

The reason lies in the history of how these came about (along with a demand for semantic precision). My videos started out as pure DARs (During Action Reports – based on the wargaming concept of AARs). People wanted me to try and distill some of the commentary and impressions which surfaced during those, and requested a formal ‘review’ of the session – and the game itself. Given that my reviews didn’t provide a good overview of the rules that many were familiar with, further requests expanded to include that – but I cheat on these, using them to improve my own understanding of the game.

How should you use these? Damned if I know. Some people want to see the rules overview in the intro.Some desire the thoughts in the review. Some want the whole replay, so they can see how I got from point A to B. Do keep in mind however, in my mind; the DAR is indeed the heart of this. I’m inviting you into my game. If you don’t want the whole thing, hey, I understand (I wouldn’t want it all), but by the time of the review, I’ll be referring back to events in the playthroughs.

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Battlestar Galactica (Video Review)

Unlike most games where players win individually, Battlestar Galactica is a cooperative game, with the added complication that one or more of the players is a secret Cylon traitor – your entire side will win or lose, and you might not even be certain who is on your side until the game ends!

Each player is secretly assigned his or her loyalty at the start of the game. Players will either be loyal to the humans, or to the Cylons. Humans and Cylons have specific and conflicting winning objectives. The human players win by reaching Kobol, but the Galactica will be be threatened by a host of challenges along the way. Only through the cooperation of the humans will the ship (and fleet) survive. The Cylon player(s) wins by either destroying the Galactica with attacks from the Cylon fleet, or, through sabotage, by reducing one of the necessary resources (Food, Fuel, Population, or Morale) to zero.

Either all of the humans win together, or all of the Cylons win together…but both sides must figure out who they can trust in order to achieve victory.

– Fantasy Flight Games

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