Over at CritsHappen.com, Tox has been very busy as of late and a lot of it has come from kickstarter previews! In case you haven’t had a chance to see them yet, he has posted a preview for Incredibrawl which shows a lot of detail in fast paced and fun, card game!
Incredibrawl is a fast paced, comical thrashing where you will be knights, warriors, zombies and unicorns (yes, unicorns!) fighting over arenas to score glory and beat your opponents in scraps and brawls!
It’s time once again for a Critical Strike, which means a small set of 3 micro-reviews, of table top games. In this episode, we are taking a look at Dino Hunt Dice (from Steve Jackson Games),Boomtown Tycoon (from Ian Brodie and The Game Crafter) andCthulhu Gloom (from Atlas Games)!
Dino Hunt Dice is a “press your luck” style dice game, very similar to Zombie Dice, where your goal is to capture dinosaurs for your zoo before being “stomped”. Meanwhile Bomtown Tycoon and Cthulhu Gloom are card based, albeit it completely different from each other. In Boomtown Tycoon, you’ll be mining building an old west town and mining gold in a deck building fashion while Cthulhu Gloom will see you attempting to ruin your family’s day, before “offing” them, through a series of creative events.
Critical Strikes – Episode 04
Quartifacts is the latest expansion for Quarriors from Wizkids and brings a new mechanic, called Questing to the gameplay. The story goes that powerful Quartifacts like the Holy Quail, are lost and you and your brave quarries, which you’ll be capturing from the wilds, are questing for them. Will you achieve your goal and gain glory or will you be thwarted by a challenger to your brave questing party? More importantly, is this a good addition or a bad addition to a game that is already a highly dividing game.
I say dividing as almost everyone I know and/or have played with either loves or hates it. It is, after all, a completely dice rolling driven game; some people like that (and are attracted to the quantity, feel and look of the dice) and quite frankly, some people don’t. So how can a mechanic where you roll more dice, that are available less than the others, be good? Let’s grab our adventuring gear, our Quiddity, and find out!
Full Critical Review: http://www.critshappen.net/2013/07/07/critical-review-quartifacts
It’s rare that a game is both challenging in style and also in its ability to be reviewed, but Fantasy Flight Games and Michael Menzel have thrown down that gauntlet with the recent release of Legends of Andor. This review, both written and in video form, is going to be unique, as I really can only tell you so much. Why? Because the crux of the game are the Legends, and they are best known, by living them!
Legends of Andor is an interesting game. It looks familiar enough, with great fantasy artwork, warriors, dwarves, and all the typical things, including a fire breathing dragon! However, when you start to peek under the treasure chests, you find the real beauty of it… this is not a role playing, hack and slash type adventure… no dear readers, this is a puzzle game, and one that both challenges you, flips your viewpoints on your head, and takes you an a most adventurous journey doing so!
Critical Review – Legends of Andor
As any good gamer knows, there’s a point where one type of game can get saturated on the market. Currently, everyone and their brother (and their brothers!) has a deck building game. Dominion launched a craze, and everyone is getting in on the fun. While most are fun, quantity doesn’t always equate to quality.
In the midst of a flood of similarity, there comes a point where something surfaces. It comes in the door, quietly, cleverly and is simple but refined. It goes unnoticed by the masses, but it soon rises to the top ,captures people’s attention as unique and differentiated and breaks the mold for the genre it is in. I’m happy to say, that in the world of Deck Builders, Fantastiqa not only does this, but does it like nothing ever has before!
Critical Review – Fantastiqa