Tag Archives: Cryptozoic Entertainment

The Doom That Came To Atlantic City Review

Doom

You’re one of the Great Old Ones – beings of ancient and eldritch power. Cosmic forces have held you at bay for untold aeons, but at last the stars are right and your maniacal cult has called you to this benighted place. Once you regain your full powers, you will unleash your Doom upon the world!

There’s only one problem: You’re not alone. The other Great Old Ones are here as well, and your rivals are determined to steal your cultists and snatch victory from your flabby claws! It’s a race to the ultimate finish as you crush houses, smash holes in reality, and fight to call down The Doom That Came To Atlantic City!

You and your fellow players are Great Old Ones competing to be the first to destroy the world. There are two ways to achieve this:

  • Any Great Old One can win by obtaining six gates, at which point the game instantly ends. You have only five gate markers because if you open a sixth gate, you win!
  • At the start of the game, each Great Old One receives a Doom card providing a shortcut to victory. If you land on one of your gates and meet the preconditions, you may attempt the action listed on your Doom. If you succeed, you win!

VN:F [1.9.22_1171]
User Review:
Rating: 0.0/5 (0 votes cast)

Night Eternal by Cryptozoic Entertainment

NightEternalBox-229x300
Night Eternal is an high stakes blood bath set in the True Blood universe.  In it we play as immortal vampires who play a game very similar to Three Dragon Ante.  This is a game within the universe and as such, don’t be expected to have any Bill or Eric cards.

You play very generic creatures throughout the game in order to build an alliance to either the Authority or the Monarchy.  The players with the highest alliance strength for each take the appropriate blood stakes.  When a player runs out of blood completely, at the end of the round, we find a winner – the vampire with the highest blood count.

Quick Facts

Designer
Artist
Publisher
Year Published
2013
# of Players
3 − 5
Playing Time

30 minutes
VN:F [1.9.22_1171]
User Review:
Rating: 0.0/5 (0 votes cast)

Epic Spells Wars Battle Wizards Duel at Mt Skullsfyre (Video Review)

Our Thoughts

While the Epic Spells Wars Battle Wizards Duel at Mt Skullsfyre may not be the easiest game to say, it is a memorable one to play.  Having played a few games in different group sizes, it provides something that a lot of the dueling wizard games do not – just silly fun.  Battle Wizards, as we will call it through the rest of the review, is a game where each player attempts to annihilate their competition by crafting together spells each round.

esw-Bos-213x300

Each wizard is surprisingly very squishy in this game and they really do not have anything too unique about them besides a silly name.  Which is a bit disappointing I figured it would be easy to have the wizards gain a special power, or bonus dice to use when casting from a certain type of magic.  They start with a mere 20 hit points, and gain life up to 25, when their health reaches 0 they die.  The last wizard standing in the play game wins the round and gains a victory token.  The first player to achieve two victory tokens wins the game.  Pretty simple.

The Spells

Each turn you will play up to three cards to form a spell.  A spell is broken into three distinct components the source, quality, and delivery.  The goal here is to maximize the power of the spell by playing each component with the next.  Some components will grant extra power to the wizard if they cast it with other components, while others will allow a user to gain treasure or equipment.  There is a lot of cards to choose from, and potentially a ton of different combinations to use.

spells

Quick Facts

Designer
Rob Heinsoo
Cory Jones
Artist
Nick Edwards
Publisher
Cryptozoic Entertainment
Year Published
2012
# of Players
2 − 6
VN:F [1.9.22_1171]
User Review:
Rating: 5.0/5 (1 vote cast)

Gravwell (Video Review)

Gravwell

In Gravwell: Escape from the 9th Dimension, players command spaceships that have been pulled through a black hole, transporting them into a different dimension. With each ship lacking fuel to get home, each player must collect basic elements from surrounding asteroids, using the gravity of the dimension and what little resources they have in order to reach the warp gate that will take them home. But in this dimension, moving ships will travel towards the nearest object, which is usually another ship, and when those objects are moving either forward or backward, reaching the warp gate isn’t always easy. Time is running out to save your crew and your ship! As a grim reminder of the cost of failing to escape, the frozen hulks of dead spacecraft litter the escape route – but with careful cardplay, you can slingshot past these derelict craft and be the first to escape from the Gravwell!

This easy-to-learn game uses 26 alphabetized cards to determine movement order and thrust; most cards move your ship towards the nearest object, but a few move you away from it. Players will draft fuel cards in each round – picking up three pairs of two cards, with only the top card of each pile being visible – giving you some information as to which moves you can expect from the other spaceships. During a round, each player will play all of his fuel cards in the order of his choosing. During each phase of a round, each player will choose one card, then all cards are revealed and resolved in alphabetical order. When your opponents move in ways you didn’t expect, you won’t always be heading in the direction you thought you would! Each player holds an “Emergency Stop” card that he may tactically play only once per round to avoid such a situation.

Whoever first reaches the warp gate wins, but if no one has escaped after six rounds, then the player who is closest to the gate wins.

VN:F [1.9.22_1171]
User Review:
Rating: 0.0/5 (0 votes cast)