Legendary: A Marvel Deck Building Game is set in the Marvel Comics universe. To set up the game, players choose a number of hero decks – Spider-Man, Hulk, Cyclops, Wolverine, etc. – and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what’s available. Players then choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain’s attack cards underneath it, then modify the villain deck as needed based on that villain’s particular scheme.
Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of six cards, with empty slots refilled as needed. At the start of a player’s turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains “master strike” cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.
As players fight and defeat villains, they collect those cards, which will be worth points at game’s end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however – having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes – then the players all lose.
Flung through the planes of existence by rites of banishing, a few beleaguered heroes, old friends, find themselves on the very edge of Doom’s original world…
Thunderstone Advance: Worlds Collide tells the story of a battle for survival in a world of ancient evil and darkness. This set showcases 550 cards from the first six Thunderstone releases, including previously hard-to-find promos, all updated and fully compatible with Thunderstone Advance, along with many fan favorites from this deck-builder’s history.
Escalation is the first expansion to Eminent Domain and it provides a ton of new things for the Eminent Domain fan base.
Here are some of the new features you would get with the expansion.
- Setup for a fifth player.
- New planets and planet mechanics.
- New technologies.
- New ship mechanics which are a ton of fun.
Warring Kingdom is a deck builder that brings something fresh to the genre – player interaction. Now it is my opinion that deck building games can, not always but certainly can, just seem to be a multiplayer game of solitaire. What I mean by that is I am playing a game with other people but only interacting with myself and a central supply. Warring Kingdom turns that very notion on it’s head making the win condition not deal in victory points but in that fact you win if you can destroy another players Castle – the very heart of their kingdom.
Warring Kingdom skillfully balances kingdom management using the cards. Higher more advanced cards require an upkeep cost to maintain, if you do not have the economy (coin bought from the supply combined with advanced civilians like Farmers and Money Lenders), you will not be able to maintain your armies for very long. Combat is handled very interestingly. A player can only have deployed two rows of five units – potentially. Once you have at least one solider you can declare to attack on your attack phase – you roll six d6 and depending on on the results that is who attacks. For example if I roll 1,1,1,2,5,5 the unit I had in position 1 would attack three times (if present), the unit I had in position 2 would attack once, and finally the unit I had in position 5 would attack twice. The defender will also roll 6 dice to determine which of his defenders will deal damage in the defense.
Dead @ 17: the Battle for Darlington Hills is a deck-building game where players fight for the side of good or evil building powerful decks. This game, based on Josh Howard’s Image comic book series, has players taking on the role of the main character, Nara and her friends. They will have to collect and use an arsenal of weapons that can range from knives to powerful magic. These weapons are used to push back the seemingly endless army from Hell. One player will use an evil avatar to summon these minions. Using characters right out of comic they will attempt to open portals to Hell at locations around the town of Darlington Hill.
The struggle between the factions plays out in the supply deck of cards as well as at the locations. Each card that the players acquire has a use for either the good or the evil player. The more powerful cards for one is a weaker card for the other. Players may take on aggressive or defensive strategies while building their decks. The game concludes as one player opens the gates to Hell or the other banishes them to the darkness.