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Articles tagged with: economic

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[20 Aug 2014 | No Comment | ]
Caverna Review – Starlit Citadel Reviews Season 3

Caverna: The Cave Farmers is a worker-placement game at heart, with a focus on farming. In the game, you are the bearded leader of a small dwarf family that lives in a little cave in the mountains.

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[27 Jul 2014 | No Comment | ]
High Frontier: Colonization

Updated expansion for the High Frontier game.

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[26 Jul 2014 | No Comment | ]
New Dawn Review

In New Dawn – a thematic sequel of Among the Stars and part of the Among the Stars Universe series – players take the role of Alliance officials.

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[22 Jul 2014 | No Comment | ]
Startup Fever

Representation of tech startup companies in the DOT COM boom. Focus is on hiring (and poaching) workers.

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[19 Jul 2014 | No Comment | ]
Airships

Economic engine game where purchases are made through rolling dice you obtain from the engine itself.

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[16 Jul 2014 | No Comment | ]
1889

18xx game, set in Shikoku Japan. Very tight terrain with fewer trains. Emphasizes the cutthroat nature of a simple (1830 based) ‘xx game.

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[13 Jul 2014 | No Comment | ]
Sky Traders

Trading and piracy in a steampunkish world.

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[11 Jul 2014 | No Comment | ]
Battle Merchants Review

Battle Merchants is an economic game set in a fantasy land in which players manufacture four different weapons, then sell them to various warring races. Demand for each type of weapon differs throughout the game, but a well-crafted weapon will last longer.

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[6 Jul 2014 | No Comment | ]
Praetor Review

In Praetor you will take the role of a Roman engineer and you will work together with the other players to build a magnificent city. You will manage your limited resources wisely and look for new ones, you will recruit new Workers while your old experienced ones will retire, you will build settlements to keep the population happy and you will praise the Gods to earn their favor.

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[2 Jul 2014 | No Comment | ]
Le Havre

In Le Havre, a player’s turn consists of two parts: First, distribute newly supplied goods onto the offer spaces; then take an action. As an action, players may choose either to take all goods of one type from an offer space or to use one of the available buildings.