Tag Archives: eurogame

Dominion (big box)

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(from Rio Grande)

You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.

But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn’t be proud, but your grandparents, would be delighted.

We have created an insert for you to place down the center of your box to make it easier to organize and find the cards in your game. You can download the pdf of this file

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Last of the Independents

Last of the Independents

 

 

(from Numbskull)

Last of the Independents is a Euro-style, Americana themed historical simulation game. Set in the post WW2-era, it is as fast paced and cutthroat as the automotive industry itself. Players must design, engineer, and promote cars as they compete against each other, “The Big 3,” and the economy. This is accomplished with a combination of set company profiles, advantageous investment allocation, and clever card play.

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Warriors & Traders

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(from NSKN)

Warriors & Traders is a pure strategy game that combines economy, negotiation and war. 2 to 6 players strive to build their empire in the Dark Ages of Europe, managing scarce resources, fighting and negotiating their way to victory.

In the beginning every player chooses his starting country and starts owning only the capital province, striving to build up an empire. The main mechanic of the game is taking Actions, two per turn for each player. These Actions can be used to develop one of the country’s technologies, to build armies, Forts, to upgrade armies or to declare war against an opponent.

During a turn, every player gets to feed armies, to gather resources from the provinces he or she owns, to take the two Actions and to perform the military phase, moving armies and solving battles.

There are three technologies every country can develop:

– Production – to get better multipliers for resources, Food and Products and to be able to build Forts, reinforce armies or get extra Actions

– Trade – to get better exchange rates with the bank to get vital resources like Gold, to be able to deal with other players and, in the end, to have absolute Monopoly on all trade

– Military – to build bigger and better armies and to get special abilities that make the armies more maneuverable against enemies

The aim of the game is to accumulate Victory Points. They are obtained by killing the Barbarians populating the map from the very beginning of the game or opponents units, by building Forts, by controlling provinces, by developing technologies and in exchange for Gold. So many ways, just to make the game fun for both war gamers and peaceful players who are looking for a Euro game experience.
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Inventing the Future

Inventing

 Inventing the Future Print and Play Spot Light Games

 
In this game players race to invent the flying car, teleportation and time travel. Whoever can best manage the bottlenecks of research, development and production stands to earn everlasting glory, fame and power. To accomplish this, they assemble teams to perform these tasks and add specialist teams who provide more powerful abilities. At the same time they must keep the engine going by raising both public and private funding.
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