Tag Archives: Fantasy Flight Games

OTSBGR – XCOM: The Board Game

Placed in command of the elite military organization known as XCOM, you and your friends must find some means to turn back an escalating alien invasion. As UFOs appear in orbit and worldwide panic threatens to undermine national governments, the game’s free companion app and its push-your-luck dice rolling mechanics immerse you deep in the tension and uncertainty of a desperate war against an unknown foe.

You are humanity’s last hope…




Off The Shelf Board Game Reviews

2015-02-28 15.58.12

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Star Wars: The Card Game Review


It is a dark time for the galaxy. The Galactic Empire has consolidated its dominion through the might of the Imperial Navy. In the underworld of the Empire’s most populated planets, and in strongholds throughout the Outer Rim, powerful gangsters rule vast criminal organizations. From the shadows, those lost to the grip of the dark side of the Force scheme to bring their evil designs to bear on an already oppressed galaxy.

Yet not all hope is lost. The Rebel Alliance resists the iron grip of the Empire. Smugglers and other fringe elements lend their aid to the Rebellion. And unknown to the Emperor and his dark minions of the Sith, the last remnants of the noble Jedi Order work tirelessly to restore peace and order to the galaxy.

Star Wars: The Card Game is a two-player card game that puts one player in command of the Rebels (light side, with the factions Jedi, Rebel Alliance, and Smugglers And Spies), and one player in command of the Empire (dark side, with the factions Sith, Imperial Navy, and Scum And Villainy). The Balance of the Force expansion allows multi-player games. The game is set within the time-frame of the original Star Wars trilogy.

Each player has a deck of objective cards representing various missions plus a deck of player cards of units (characters, vehicles, droids and creatures), events, enhancements and fates. Each objective is linked to a set of five player cards. Deck construction consists of choosing which objectives are to go into your objective deck, then adding each of those objective’s set of five player cards to your player deck. Game play consists of deploying cards to your tableau, attacking your opponent’s objectives, defending your own objectives, and committing cards to the Force Struggle.

The Empire wins if the Death Star dial reaches 12, with this dial increasing by one on each dark side turn, effectively putting a timer on the game. It may also be increased by winning the Force struggle, destroying light side objectives, and via card effects. The Rebels win by destroying three dark side objectives before the Empire wins.

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Sky Traders



Command your own skyship and become a master merchant in Sky Traders, a board game of commerce and intrigue for two to five players. Evade the ruthless Wind Pirates as you collect influence with the powerful Sky Guild. Manipulate the commodity market using your powers of persuasion. Through clever trades and resourceful captaining, you can seize the title of Master of the Sky Guild!

Each round of Sky Traders takes place in two main phases. In the first phase, players sail their ships and perform actions. To start, each player draws an Ill Wind card, which has a variety of effects that can help or hinder players. The Sky Patrol could attack you for carrying contraband, or the Wind Pirates might try to board your vessel in hopes of plundering valuable goods. If you’re lucky, you’ll stumble upon a treasure map that leads to riches. It’s all up to fate when you draw from the Ill Wind deck.

You’ll add new members to your crew to gain various improvements. Skymen lend their blades to fight off Wind Pirate attacks. Other shipmates can help you earn more money when selling goods. Some crewmembers even make it possible to disregard the results of an Ill Wind card. You’ll want to be judicious when hiring crew since they take up valuable space on the ship that could be used for trade goods.

If your skyship requires repairs or refueling, visit a city. While there, line the ship’s cargo hold with valuable textiles, spices, or even jewels, then deliver the goods to another city where entrepreneurs will pay large sums of money for the items. Make sure to stock up on goods when the price is low and sell them off when their value increases.

In the second phase of each turn, the Guild Council takes place. During this round, players deliberate with each other in hopes of persuading their peers to help influence the price of goods. Strike a deal with your peers and you could force a surge in the value of the commodities you own, but if you’ve angered your rivals, they may choose to team up and devalue the wares you are selling.

At the end of the Guild Council phase, each captain also has the opportunity to purchase Influence, which increases his ability to control prices and moves him a step closer to victory. Influence is expensive, but you cannot become the Master of the Sky Guild without it.

As captain of your own skyship, you’ll have to decide each turn how to best service your needs. Buying cargo at one port and delivering it to another city where the goods are highly desired is a great way to turn a profit. However, a captain also must consider hiring new crew, checking the ship’s phlogiston (fuel for skyships) levels, repairing damage sustained in pirate attacks, and undertaking other important tasks to keep the ship running at peak performance. When money is tight, haul toxic sludge or collect minerals from the countryside to make some quick money.








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Blue Moon: Legends Review

Blue Moon Legend

The once proud and strong Blue Moon City has been plunged into chaos. The Golden Dragon has fallen, the Holy Crystal of Psi has shattered, and the old King has drawn his last breath. Worse, Blue Moon, the creator of all things, has vanished and Blue Moon City is left without a ruler.

Now the three elemental dragons – the only divine creatures remaining in the world – guard the fragments of the Crystal. The two royal heirs, Prince Roland and Princess Elinor, vie for the crown. The peoples of Blue Moon City may not know whom to follow, but whoever can rally them and claim the throne will gain the power to restore the Holy Crystal of Psi and perhaps convince Blue Moon himself to return.

Prepare to battle for the throne and restore peace to the city in Blue Moon Legends, a collected version of Blue Moon, Reiner Knizia’s classic card game for two players! In Blue Moon Legends, you will gather the allegiance of one of the peoples of Blue Moon City, then lead them in a series of fights against another people. By winning these fights, you aim to attract the fickle attentions of the elemental dragons and win your way to the throne of the city.

Players can either play the game straight out of the box with decks or strategically customize the perfect deck to take down their opponent. With hundreds of cards from which to choose, no two games will be the same. Blue Moon Legends contains all cards from award-winning designer Reiner Knizia’s Blue Moon card game in a single box.

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Relic: Nemesis Micro Review

Relic Nemisis

Nemesis, the first expansion for Relic, introduces player-versus-player combat to the board game in an optional new “Enemies of the Imperium” game mode; in this mode, up to two players play as Nemeses, such as a World Eaters Berserker or a Eldar Dire Avenger, instead of characters. In addition to the four nemesis roles, Nemesis introduces two new player characters — an Eversor Assassin and a Storm Trooper Sergeant — with up to six players now being able to play at the same time.

Nemesis also adds player-versus-player combat through a standalone “Apostates versus Devotee” mechanism; characters who choose to try to use new Apostate wargear — proscribed technology created by enemies of the Imperium — become Apostates, subject to the prosecution of other, more puritanical, Devotee characters.

Finally, Nemesis adds four new Scenarios to Relic, such as the “Hulk of the Wayward Warrior”, in which players must complete a clean-up mission of the long lost space hulk, Wayward Warrior, and the “Master Collector” scenario that requires players to bring precious but forbidden treasures to an infamous and reclusive Rogue Trader.

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