Age of Conan
Age of Conan is a boardgame which puts players in control of one of the major kingdoms of the Hyborian age, in the period of history well known through the tales of the adventures of Conan the Cimmerian, the barbarian hero created by Robert E. Howard.
You will fight with armies, sorcery and intrigue to make your kingdom the most powerful of its age, and to secure on your side the mightiest hero of all – Conan the Cimmerian!
Overview of the Game
In Age of Conan, you control one of the major kingdoms of the Hyborian Age – Aquilonia, Turan, Hyperborea and Stygia.
You will build up and use your armies and emissaries, you will enhance your actions with your kingdom cards, and you will try to take advantage of the adventures of Conan to increase the power and wealth of your kingdom.
The game is played over the course of three ages. At the beginning of each age, four Conan adventure cards are drawn and used to create the adventure deck. At the beginning of each adventure, players will bid to decide who will be the Conan player for that adventure; when an adventure ends, a new one is drawn and a new bid determines who will be the new Conan player.
The roll of the fate dice is used to determine the actions available to the players. The dice are rolled to form a common pool from which all players will pick their dice. Each player, in turn, will choose and use one fate die and will be able to do one of the actions allowed by that die result.
When the fate dice are all used, they are rolled again and the game continues in this way until all four adventures in the adventure deck are complete. At that point, the game will temporarily stop so that players may earn gold and take several kingdom–building actions in preparation for the next age.
Forgotten Souls is a new cooperative adventure, allowing up to four heroes to play a fully cooperative variant of Descent: Journeys in the Dark. In a normal game of Descent, one player takes the role of overlord, commanding monsters and the forces of evil in the game. Up to four players combat the power of the overlord by playing heroes who gain experience and new items over the course of a campaign.
Forgotten Souls changes the normal structure of Descent by emulating a mini campaign in a completely cooperative atmosphere. Although this expansion does not replace the normal game of Descent, it offers a variant for you and your friends to explore an expanding dungeon, passing tests and battling fierce monsters. Encounters and monsters are controlled by decks of cards, rather than the overlord in Forgotten Souls. You’ll also grab loot and experience as you face down a series of encounters, culminating in a battle in the heart of the dragon’s lair. Enter the darkness within Forgotten Souls!
One hundred and fifty years have passed since the first match in the Galactic Arena. This ancient mystical arena was originally located in an abandoned Serpente subsystem forgotten by time. After the First Apocalypse, the Terrans built endless numbers of space platforms to colonize space, and an agreement was brought forth between the Terrans and a mystical sect of great influence to lease the space platform CETUS-7. The ancient arena was rebuilt on top of the platform, taking the galactic fights into space.
The Atomic Brotherhood holds all the broadcast rights for the Arena, netting them trillions of Credits for every minute of every fight. Their aptitude for organizing unconventional games makes them exceedingly popular with the masses, and now the time has come again. Gladiators from all over the galaxy are gathering on CETUS-7. Only five heroes will survive to face the coming Apocalypse. The Oracles have spoken the words: “May the Zenites shine upon you.” Those who cannot understand their meaning are destined to meet their doom.
Apocalypse Universe: Galactic Arena, the first of five projects set in the Apocalypse Universe, is a strategic science fiction “hero vs. hero” game that takes place in the Galactic Arena of CETUS-7. The guiding principle of this game is replayability. Each hero has different stats and abilities, allowing unique builds that depend on player choice.
The game is played by 2-6 players and can be played as 1vs1, 2vs2 or 3vs3. In 1vs1, the players follow a draft procedure and pick 1-3 heroes out of the ten available. After both players have chosen their heroes, they prepare them to enter the Arena. Heroes can equip weapons and special abilities before combat. The arena board consists of a grid of hexagons with starting positions, secret traps, and treasure crates.
Both players secretly choose, then reveal heroes, placing them on the two starting positions of the board. The hero with the highest initiative score plays first. The player controlling him is considered the attacker and his opponent is the defender. Each hero has a number of action points that can be used to perform his special abilities, to defend, or to attack. A ten-sided die is used for attacking and defending. The attacking player adds his hero’s attack score to his attack roll and the defending player respectively adds his hero’s defense score to his defense roll. When a hero is wounded, he loses health points — and at zero health, he’s defeated.
You and your fellow samurai companions are the only standing obstacle between one frightened village and a full horde of blood-thirsty villains. The fight seems unfair as the seven of you might not seem to measure up to the dozens of enemies who want to slice you to pieces — but this comparison doesn’t take into account your strong combat skills and an efficient team spirit that binds your samurai squad enough to face the threat. Above all else, when everything seems desperate and lost, your enemies will discover that inside each of you lies a true beast, a warrior spirit ready to unleash its full power!
Samurai Spirit is a co-operative game in which each player is a fierce samurai defending a village surrounded by a horde of bandits. The game plays out over three turns during which each player takes turns drawing bandit cards, then choosing whether they want to fight the bandit, defend the village, or let the bandit pass in order to help the other samurai.
The challenge of the game consists of balancing your choices: Should you fight each enemy to quickly reach your beast capacities, while also coming closer to the death and risking further loss by not defending the village sufficiently? Should you mainly defend or help the other samurai, taking the risk of remaining human too long and therefore weaker, when you know that weakness will be a major problem when facing the lieutenant and the villain bosses? Each enemy presents a tough choice to you, your team, and ultimately the whole village! Each turn ends with farms and fences being destroyed, and since those aren’t unlimited, you must do what’s necessary to end the game with at least one undamaged farm and enough farmers to tend it. Do you have what it takes to stand against evil and become a true hero?
Fight with courage, smartly assist your teammates, defend the poor villagers, turn into a savage beast, and wreak havoc on the enemy lines — all of this is up to you! Ultimately it would be your honor to chose to die in a ultimate sacrifice in order to save the village. All of this is what makes the true samurai spirit!
Marvel Dice Masters: Avengers vs. X-Men is a collectible dice-building tabletop game designed by Quarriors! creators Michael Elliott and Eric M. Lang.
In this game, each player fields one of the superhero teams, with each hero — Captain America, Wolverine, Spider-Man, and more — being represented by custom-tooled dice; each team must be composed of 15 dice, and a player can “purchase” dice only from his team. Each hero also has one or more character reference cards, which show the special abilities for the characters based on the die rolls. Different versions of these cards will be available in booster packs, allowing for more customization of your team. Players use these dice to collect energy, recruit new heroes, and battle head-to-head. In addition, each player brings two basic action cards to the game, which are placed in the center of the table; both players can purchase these cards. A player wins once the opposing player has been reduced to zero life.
The Marvel Dice Masters: Avengers vs. X-Men starter set comes with 44 custom dice, 38 cards, two dice bags, and a core rulebook. Booster packs include two dice with two matching character cards.