Tag Archives: GMT

Triumph & Glory



(from GMT site)

Triumph & Glory contains the following five battles:
Castiglione (1796), fought over exactly the same field as would see the massive destruction at Solferino 63 years later, this is considered the first great, truly Napoleonic-style battle. Here the unfortunate opponents are the Austrians.
Austerlitz (1805), perhaps the greatest Napoleonic victory of all time, presented here in a most playable version.
Raab (1809), while Napoleon was to the west, capturing Vienna, his son, Prince Eugene led a sizable army into Hungary, chasing Archduke John’s Austrians and attacking them across a river, with the Austrian position anchored by a farmhouse.
Aspern-Essling (1809), Napoleon, rather rashly, tries to cross the Danube to attack the Archduke Charles, just as the latter’s full army is marching out to meet him. The crossing is most difficult, and Napoleon, with only half the troops he thought he’d have, is lucky to escape with his army.
Wagram (1809), the massive, rolling battle on the plains NE of Vienna, and one of the most famous battles of the era.
The rules are similar to those in Glory, adjusted for the era. Best of all, the system has been tested to a fare-thee-well, as it is the basis for the French magazine, Vae Victis’, 200th Anniversary Series on Napoleon.









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(from GMT site):
Hoplite, the 15th volume in the Great Battles of History series of games, allows players to recreate classic battles from the pre-Alexandrian Persian-Hellenistic Age, the heyday of the Hoplite (heavy infantry fighting in packed formation). This period is often considered to feature the birth of Western Warfare, as opposed to the Persian/Eastern style, which relied on archery , light cavalry, and mobility.

Exactly how hoplite warfare was fought – what really happened when “the bell rang” – is highly disputed by ancient military historians, even today. Hoplite allows you to test out your theories (well, our theories, using your dice) with eleven of the great battles of this era, from the Battle of Leuctra, featuring the huge 60-man deep phalanx of Beotarch Epaminondas …

… to the classic confrontations with the Persian missile-armed troops against the classic Greek hoplite phalanxes.

Hoplite uses detailed mechanics meant to convey all the possibilities of this style of warfare, from The Hellenic Law of Inertia, to Drift to the Right, to the special capabilities of the Persian Light Cavalry (Harassment and Dispersal) to three different levels of Hoplite advance to Combat (the Run Don’t Walk rules) and a whole lot more. We even still have some good old chariots!

And you get to fight what was the biggest land battle in European history up until Napoleonic times, the immense Battle of Plataea (truly the deciding engagement of the Greco-Persian Wars): two maps and about 250 combat counters covering The Greek Contingents from 26 City-States under Pausanias, Spartan Regent and General, vs. The Persians, Medes, Asians (Bactrians, Scythians, Indians and a whole lot of others) and seven Medized Greek city-states, under Mardonius, Persian Commander and son-in-law of The Great King, Darius I.
The package includes Simple GBoH versions for each of the battles along with special rules that highlight the hoplite style of warfare.
















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Fire in the Lake Review


Volume IV in GMT’s COIN Series dives headlong into the momentous and complex battle for South Vietnam. A unique multi-faction treatment of the Vietnam War, Fire in the Lake will take 1 to 4 players on US heliborne sweeps of the jungle and Communist infiltration of the South, and into inter-allied conferences, Saigon politics, interdiction of the Ho Chi Minh Trail, air defense of Northern infrastructure, graduated escalation, and media war.

Renowned designer and modern warfare expert Mark Herman joins COIN Series creator Volko Ruhnke for a collaborative production not to be missed.Fire in the Lake features the same card-assisted counterinsurgency game system as GMT’s Andean Abyss, Cuba Libre, and A Distant Plain, with a pack of twists that take the Series to another level, including:

  • Pivotal events that trump initiative (Tet Offensive, Vietnamization, Easter Offensive, and Linebacker II)
  • Inter-coup campaign effects that vary by RVN leader
  • Counterinsurgent guerrillas (US-led Irregulars and ARVN Rangers)
  • Insurgent troops (NVA) for direct force-on-force engagements
  • Tunneled VC and NVA bases
  • Trail construction and degradation
  • A larger-than-ever event deck for even greater play variety
  • Short and medium-length scenarios with either random or period-event options.


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