Tag Archives: Greek





(from GMT site):
Hoplite, the 15th volume in the Great Battles of History series of games, allows players to recreate classic battles from the pre-Alexandrian Persian-Hellenistic Age, the heyday of the Hoplite (heavy infantry fighting in packed formation). This period is often considered to feature the birth of Western Warfare, as opposed to the Persian/Eastern style, which relied on archery , light cavalry, and mobility.

Exactly how hoplite warfare was fought – what really happened when “the bell rang” – is highly disputed by ancient military historians, even today. Hoplite allows you to test out your theories (well, our theories, using your dice) with eleven of the great battles of this era, from the Battle of Leuctra, featuring the huge 60-man deep phalanx of Beotarch Epaminondas …

… to the classic confrontations with the Persian missile-armed troops against the classic Greek hoplite phalanxes.

Hoplite uses detailed mechanics meant to convey all the possibilities of this style of warfare, from The Hellenic Law of Inertia, to Drift to the Right, to the special capabilities of the Persian Light Cavalry (Harassment and Dispersal) to three different levels of Hoplite advance to Combat (the Run Don’t Walk rules) and a whole lot more. We even still have some good old chariots!

And you get to fight what was the biggest land battle in European history up until Napoleonic times, the immense Battle of Plataea (truly the deciding engagement of the Greco-Persian Wars): two maps and about 250 combat counters covering The Greek Contingents from 26 City-States under Pausanias, Spartan Regent and General, vs. The Persians, Medes, Asians (Bactrians, Scythians, Indians and a whole lot of others) and seven Medized Greek city-states, under Mardonius, Persian Commander and son-in-law of The Great King, Darius I.
The package includes Simple GBoH versions for each of the battles along with special rules that highlight the hoplite style of warfare.
















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Peloponnesian War

Mark Herman’s solo design (which can also be played opposed or even multi-player) covering the classic era conflict
between Sparta and Athens. The solo rules are especially interesting, as you sit in the role of an Alcibiades, forced
to switch sides if your faction does too well without winning.




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Art of Siege – Tyre



A four part series featuring each of these designs. They all are significantly different games, although packaged as a part of the same SPI  ‘quad’.

This one covers Alexander’s attempt to siege an island city…without a navy!

Okay, to be fair, he gathers one as the game goes.












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Creekos the Card Game (Tutorial)


Creekos: The Card Game is a trick-taking card game with a customized deck that pits two partnerships against each other. The first part of the game is the auctions by which partners attempt to make their cards powerful at the start of the game by offering points. After the auction, they join the battle to win as many tricks as they can. The partners who at the end of the game have the most points win.

At the start of every game two auctions are held: for the number scale and for the trump colour.
In the auction for the number scales, the players place bids to activate the number scale they declare (the cards have 3 scales).
In the auction for the trump colour, the players place bids to designate the trump colour they wish.

Players play a card per trick. The most powerful card wins points.
When players play cards activates thunderbolts and block cards.

The partners who at the end of the game, have at least one point more than their opponents, after the deduction of the points they spent at the auction, win battles.
Winners are the partners with the most battles, after the end of the last played game.

Creekos is also played by 2 players.

Creekos uses customized cards of different categories which are related to each other. In the packet ‘Hercules’ Labours’ the categories are: Events, Gods, People, Creatures, Lifeless.

The cards of Creekos can also be used for educational purpose. Playing with the cards of Creekos is an easy and fun way to reinforce information you want the players to learn.

~ Emmanuel Economakis

Check out Creekos on Kickstarter

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Commands & Colors Ancients #6: The Spartan Army ( A Video Review)

The Spartan Army expansion features over 20 scenarios, which focus on a period of time from 669 BC to 338 BC. In the early battles of Sparta against Argive, we see the development of Hoplite armies. We then move onto the war with the Persian Empire and take a closer look at the battle of Thermopylae, 480 BC. During the Peloponnesian Wars, Sparta takes a leader position among the Peloponnesian states, which would last for almost two centuries. Finally there is a shift in power away from Sparta during the battles of the Theban Era and the rise of Macedon.

The Spartan Army expansion also provides all the blocks and stickers needed to field a Spartan Army and its allies to oppose the armies from Commands & Colors: Ancients – Expansion #1 – Greek vs Eastern Kingdoms. As well as one sheet of 15 new double sided Terrain Tiles.
Rules-wise, if you are familiar with Commands & Colors: Ancients, you’ll have no trouble at all learning the special rules for Hoplite infantry, for the basic game mechanics remain unchanged. Battle dice still resolve combat quickly and the Command cards provide an element of luck that creates a fog of war and presents players with both challenges and opportunities for victory.

As with all Commands & Colors: Ancients expansions to date, the tactics you will need to execute with thees Hoplite armies will conform remarkably well to the advantages and limitations inherent to these historical units, their weapons, the terrain and history.


* Rule/Scenario Booklet that features 26 historical scenarios
* 1 Reference Card
* 228 Blocks
* Block Label sheets
* 2 Terrain Tile Sheets: each contains 15 double-sided Terrain Tiles

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