2 de Mayo is an abstract game of the terrible incidents that took place in Madrid on May 2, 1808. On that date, civilians in Madrid — and a few Spanish army units — rebelled against the French occupation troops of Napoleon.
2 de Mayo is a bilingual (English and Spanish) boardgame for two players, in which each player controls the forces of one side, either Spanish or French. The game lasts 10 turns and takes about 20-30 minutes to play.
Each turn is divided into four phases:
At the end of Turn 10, the French player achieves victory if all the Spanish forces have been eliminated, all the access areas to Madrid are French garrisoned and has not lost four or more cubes. If a French victory does not apply, the Spanish player wins.
The game includes:
- board showing the old map of Madrid, divided in 21 areas or zones
- 41 wooden cubes: 30 blue (representing the French troops), 10 red (representing the Spanish civilians and troops), and 1 unpainted used as the turn marker.
- 22 event cards, 11 French (blue back); and 11 Spanish (red back)
- 2 player aid cards
- 1 turn track card
- rulebook, including historical commentaries and a full example of play
Fleet: Arctic Bounty expands the award-winning card game Fleet with 120+ new cards including:
- New Premium Licenses, Base Licenses, and Boat Cards with all-new bonuses
- New Dock cards with more ways to build your Fleet
- All new Crewman cards and Gone Fishin’
- Brand new one-player and two-player variant cards and rules
- An updated rulebook
Fleet: Arctic Bounty is designed to integrate with Fleet and give players the ability to choose which License and Boat cards to play with in any given game, creating endless possibilities of card and power combinations and replayability. Want to try a game without Processing Vessel and Shrimp? Then take them out and add Pacific Oyster and Swordfish! Players can choose any combination of old and new licenses from Fleet: Arctic Bountyand Fleet to create exciting new gameplay experiences.
Fleet: Arctic Bounty provides modularity, variety, and new strategic paths to victory!
In the northwest corner of Nunavut, Canada, a formerly inaccessible bay off of the Arctic Ocean has become reachable through a secret inlet. Untouched by the hands of time and fed by both the ocean and warm fresh water springs, Ridback Bay is teeming with sea life. A remote, timeless bayside village is now being inundated by entrepreneurs awaiting the influx of the world’s greatest fisherman to harvest this plentiful bounty. The docks and warehouses are being revitalized, and now it is time to begin the real adventure. Go build your Fleet and become master of the high seas!
Fleet is an exciting, strategic card game with in-depth decisions and thrilling game play that new and experienced gamers can enjoy! In Fleet, you’ll acquire licenses, launch boats, and fish the great briny blue. The player who best manages his resources and acquires the most VP via fish, licenses, and boats will build the strongest fleet and lead his crew to victory!
~ Gryphon Games
Fleet, which is for ages 10 and up and plays in about 30 minutes, is a 2 to 4 player game designed around resource management. The story behind the game is that a previously unknown bay in Canada has been discovered, and of course, it has a bountiful supply of fish! As such, fishermen from all over are coming to claim the prizes and fish up the wealth!
Fleet is short, in about 30 to 45 minutes, and can be both an all nighter or a filler game, depending on your style of gameplay. Four player games can be almost an hour, and do work well, but we found optimally, the game plays best with 3 players. 2 is fun, but the Auction phase is not as strategic in a 2 player game, but more on that in the video below.
Your goal is simple, have the most victory points at the end of the game. You obtain victory points through acquiring licenses, launching ships, and captaining them to go fishing. There are several mechanics in the game, from hand management, to auction bidding, to even a rare die roll (which brings the slight opportunity for luck to affect the game, without it impacting the win/loss condition in a major sense). The trick is managing all these things at once, to ensure your path to victory!
Critical Review – Fleet
I’m the Boss!: The Card Game, a version of Sid Sackson’s classic negotiation game I’m the Boss! that’s based on his original design of that game, is still all about negotiation, with players trying to end up with more money in hand than anyone else.
The game plays in rounds, and each round consists of a separate money-making deal. Each round, players play cards in clockwise order in turns to give them the right to a “cut” of the current deal, the value of which depends on the cards played. When a player has passed twice, he can no longer influence that round. After everyone has passed twice, the round ends, and points are totalled to calculate the value of that deal. Players then earn money for each “cut” or piece of the action that they have, which represents their share of that deal. While playing cards, players can negotiate in order to encourage other players to make plays that are favorable to them.
After a fixed number of such deals (rounds), the game ends, and the player who has the most money wins.
~ Gryphon Games