Tag Archives: Kevin Wilson

Off The Shelf Board Game Reviews Presents – Arkham Horror

Arkham Horror
The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the war to end all wars.
Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination.
Only a handful of investigators stand against the Arkham HorrorWill they Prevail?

Arkham Horror is a cooperative adventure game themed around H.P Lovecraft’s Cthulhu Mythos. Players choose from 16 Investigators and take to the streets of Arkham. Before the game, one of the eight Ancient Ones is chosen and it’s up to the Investigators to prevent it from breaking into our world. During the course of the game, players will upgrade their characters by acquiring skills, allies, items, weapons, and spells. It’s up to the players to clean out the streets of Arkham by fighting many different types of monsters, but their main goal is to close portals to other dimensions that are opening up around town. With too many portals open the Ancient One awakens and the players only have one last chance to save the world. Defeat the Ancient One in combat!

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Descent: Journeys in the Dark 2nd Edition (Video Review)

Descent: Journeys in the Dark 2nd Edition front cover

Descent: Journeys in the Dark Second Edition is a board game in which one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. During each game, the heroes embark on quests and venture into dangerous caves, ancient ruins, dark dungeons, and cursed forests to battle monsters, earn riches, and attempt to stop the overlord from carrying out his vile plot. Featuring double-sided modular board pieces, countless hero and skill combinations, and an immersive story-driven campaign, Descent: Journeys in the Dark Second Edition transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil.

An enthralling story-driven experience, Descent: Journeys in the Dark Second Edition pits Terrinoth’s greatest heroes against the machinations of the mysterious overlord. When the heroes arrive at the once idyllic barony of Rhynn, they find it imperiled by a rising tide of ferocious monsters and foul magics. But can they unravel the true horrors behind these alarming assaults?

With encounters that function as both standalone experiences or as part of a linked series of quests, Second Edition offers an out-of-the-box campaign story line that scales brilliantly to accommodate a variable number of players. The story even adapts to your successes and failures! Did you make it out of the dungeon alive, but fail to complete an important objective? Your failure may have strengthened an unknown enemy, or robbed you of some future opportunity (although you’ll still earn some experience points before proceeding). With its many cleverly designed plot branches, Second Edition’s captivating narrative creates the genuine sense of an ongoing and reactive fantasy world…in which you are the only hope.

~ Fantasy Flight Games

Thanks very much to all of the contributors to our Season 2 fundraiser, and for 2d6 for helping us promote the campaign. We finished with $3,037 funds raised, which is enough for 7 bonus episodes, and a total of 33 videos in 2013. Thank you!

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Arkham Horror (Video Review & Play Through)

Arkham Horror

 

It is the roaring 20‘s, and while there’s electricity in the air, unnatural storms are brewing as well. Strange things are happening in the small Massachusetts town of Arkham; people have gone missing, sightings of indescribable creatures grow more and more frequent. And the very air thickens with a sense of foreboding that roils like an acrid mist through the streets.

The Ancient Ones are stirring…

Arkham Horror was originally published by Chaosium, Inc. , in  1987. This new, updated edition features stunning new artwork and graphical design (including a new gameboard, counters, cards, and playing pieces) as well as revised and expanded rules from the game’s original creator, Richard Launius.

Players can select from 16 unique playable investigator characters, each with unique abilities, and will square off against the diabolical servants of 8 Ancient Ones, including Ithaqua, Hastur, and the terrible Cthulhu! No fan of the Cthulhu Mythos will want to miss the opportunity to acquire this classic Call of Cthulhu board game!

Arkham Horror is a cooperative game for 1-8 players ages 12 and up, and can be played in 2-3 hours.

~ Fantasy Flight

Intro

 

 

Review

 

 

DAR

 

 

 

 

 

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Arkham Horror (Video Review)

Arkham Horror

It is the roaring 20‘s, and while there’s electricity in the air, unnatural storms are brewing as well. Strange things are happening in the small Massachusetts town of Arkham; people have gone missing, sightings of indescribable creatures grow more and more frequent. And the very air thickens with a sense of foreboding that roils like an acrid mist through the streets.

The Ancient Ones are stirring…

Designed for 1-8 players, Arkham Horror is a cooperative adventure game of survival, horror, and investigation. Players take on the role of an investigator, each with his own unique backstory, abilities, and equipment. On their own, it’s likely they won’t make it through the night. But together, these unlikely heroes might stand in the very presence of an Ancient One and live to tell the tale…if they can retain their sanity!

There is no shortage of the macabre in Arkham. Investigators are pitted against the followers of the Ancient Ones, be they human or otherwise. Their enemies will not only challenge them physically, but mentally as well. Every investigator has a stamina threshold as well as a sanity threshold, representing the punishment their bodies and minds can take, respectively. In order to fight back, investigators have to arm themselves with whatever weapons they can find, ranging from guns to spells to enchanted relics. These items can be found throughout Arkham, in shoppes, chance meetings, and even in alternate dimensions!

In order to put an end to the encroaching darkness, investigators will have to close the multiplying portals that link our world to the beyond. As the Ancient One stirs, gates will spawn all over Arkham, spilling monsters out into the streets. With enough of these gates open the Ancient One will be able to overrun Arkham and the investigators will have no hope of saving the town.

To close these gates investigators will have to gather clues, investigate alternate dimensions, and then return to Arkham to close the gates. If they gather enough clues, they will be able to permanently seal the location so no more gates can be spawned. Enough of these seals will ensure that the Ancient One remains dormant and Arkham is saved…for the time being.

However, if the investigators are unable to close all the gates, monsters will swarm the streets and the Ancient One will grow stronger. If enough dark power gathers in Arkham, the Ancient One’s long slumber will come to a frightening end.

~ Fantasy Flight Games

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Elder Sign (Video Review)

Elder Sign

It is 1926, and the museum’s extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Gates to the beyond begin to leak open, and terrifying creatures of increasing strength steal through them. Animals, the mad, and those of more susceptible minds are driven to desperation by the supernatural forces the portals unleash. Only a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever. Only they can stop the Ancient One beyond from finding its way to Earth and reducing humanity to cinders.

Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient Ones. Armed with cards for tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game.

~ Fantasy Flight Games

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