In Le Havre, a player’s turn consists of two parts: First, distribute newly supplied goods onto the offer spaces; then take an action. As an action, players may choose either to take all goods of one type from an offer space or to use one of the available buildings. Building actions allow players to upgrade goods, sell them or use them to build their own buildings and ships. Buildings are both an investment opportunity and a revenue stream, as players must pay an entry fee to use buildings that they do not own. Ships, on the other hand, are primarily used to provide the food that is needed to feed the workers.
After every seven turns, the round ends: players’ cattle and grain may multiply through a Harvest, and players must feed their workers. After a fixed number of rounds, each player may carry out one final action, and then the game ends. Players add the value of their buildings and ships to their cash reserves. The player who has amassed the largest fortune is the winner.
Le Havre was released by Lookout Games October 2008 in German and Australian English.
Players take on the role of one of three leaders in ancient Rome: Caesar, Pompeius, or Crassus. Each is seeking to dominate the others by various means. You could try a military victory by creating a massive land block… or perhaps a political victory by being elected as Consul twice… or perhaps you can win by sheer skill by raising your talents… Either way, a maximum of three players can participate in this sophomore release by Lookout games.
The turn play consist of 3 phases:
1: Supply phase – Each province supply gold or legion (based on the type of province)
2: Move Phase – The player move his Character to collect gold and move his Legions through out his province or invade province of his opponents
3: Action phase – can be used to do number of actions such as Persuade citizens, produce weapons or increase military or olitical competence.
The player turn end by moving the calendar stone one step down the track.
The game can be won by three different ways and ends immediately if one of the conditions is achieved:
Political victory: The player collects 6 citizens in his forum
Military Victory: The player conquers his 9th Province
Competence Victory: A player reaches VII on both Competence
~ Z Man Games
This is the Indian sub-continent (British Imperial India) member of the 18xx family of games. It is billed as A game for engineers who’ve had enough of the financiers! It involves five-foot-six and meter gauges, hills, mountains and the Himalayas, contract bids and government mails. The technical challenges of building a railroad network in difficult country stand on a par with the financial market manipulation which usually dominates the 18xx games.
Railroad Barons belongs to the family of 18xx games, but raised to the meta-level. Individual companies are no longer the focus, but large holding companies which add more and more new railways to their portfolios. At this abstract level there is no need for the game board and route tiles used in traditional 18xx games.
The two players buy and sell stock in holding companies, and the holding companies they control buy railways to generate revenue. Corner the market in the best companies, and exploit the weaker companies, to edge out your opponent and gain any possible relative advantage.
Like other 18xx games, there are no random elements, merely a battle of wits between two ambitious financiers. Assets that are profitable in the early game rapidly become obsolete, so you must always plan ahead for future growth and investment. Growth or Bust!
This game is purely about the money, as there is no map or track tiles!
Cards and tokens are used to represent:
5 Holdings (with a Director’s share of 40% plus one share each of 30%, 20%, and 10%)
Railroad companies (with a fixed income) which become obsolete as more modern Railroads come into play.
5 private Investor cards (similar to the 18xx Private companies)
~ Look Out Games
The peaks of Snowdonia rise before you, encased in mist, their summits barely visible. The highest is Snowdon (Wyddfa) herself at 1,085 metres. The year is 1894, and the Snowdon Mountain Tramroad and Hotels Company Limited has been formed to build a branch line from Llanberis to the summit. You can scarcely believe it’s possible!
In Snowdonia players represent work gangs providing labour for the construction of the Snowdon Mountain Railway. Unlike other train games you will have to excavate your way up a mountain side, as well as make and lay the track, construct viaducts and stations. All this in competition with the weather of the Welsh mountains (and the game itself)!
You may be assisted by a train (though that’s not always best) and you’ll be able to collect essential materials from the Stock Yard. You will obtain special work contracts that give you bonuses.
Can you contribute more than the other players to the magnificence of the Snowdon Mountain Railway?
~ Lookout Games