Forgotten Souls is a new cooperative adventure, allowing up to four heroes to play a fully cooperative variant of Descent: Journeys in the Dark. In a normal game of Descent, one player takes the role of overlord, commanding monsters and the forces of evil in the game. Up to four players combat the power of the overlord by playing heroes who gain experience and new items over the course of a campaign.
Forgotten Souls changes the normal structure of Descent by emulating a mini campaign in a completely cooperative atmosphere. Although this expansion does not replace the normal game of Descent, it offers a variant for you and your friends to explore an expanding dungeon, passing tests and battling fierce monsters. Encounters and monsters are controlled by decks of cards, rather than the overlord in Forgotten Souls. You’ll also grab loot and experience as you face down a series of encounters, culminating in a battle in the heart of the dragon’s lair. Enter the darkness within Forgotten Souls!
A curse is cast on you, which transports you to the magical land of Norkobia. You wish to return to your earthly existence, but Lord Maldorf, ruler of Norkobia, will not let you go unless you meet his demands and build him an enormous empire.
In Warlock, you must use the skills and powers of mythical creatures such as giants, wizards and gnomes to build your empire and thwart your opponents. Each card offers four possibilities, and by using your cards strategically, you can build the biggest empire, be released to return home, and win the game.
The aim of the game is to build an empire next to your castle, with cards that are laid out in a 4×4 grid. Every turn, players will receive 5 cards. One will be placed in their dungeon (where a card will receive a special ability), another one in Hubba’s bar, where all the local creatures gather to be hired by the players. The other three cards are kept in the players’ hands. The round continues with an auction where players can use their cards to purchase others. Once the auction is done, players can use their cards’ special abilities to expand their empire and thus score points. Beware however of other players, as they can steal some of your cards, or destroy parts of your empire. The game calls for cunning placement of your cards in your empire and shrewd bidding in the auction phase. The game ands after three full rounds, or after a player manages to build his/her 16th city (card) in his/her empire. Points are awarded based on the value of your cities, majority bonuses and the variation of the cities built in your empire.
Lagoon is a game in which 2-4 players each lead a circle of druids to shape the fantastical world of Lagoon by harnessing the power of its magical lands to bend destiny. The landscape bristles with three divine energies. Every player action alters the balance of power among those energies, and thus the players collectively determine Lagoon’s destiny. One divine energy shall inherit Lagoon, and the player who best served it wins!
The world is built using hexagonal tiles, and a new tile is drawn from a bag each time a druid explores a site. Site tiles are double-sided, and each side represents a different mystical site offering a unique magical power to the druids. Each site is also enchanted with one of three divine energies: Elemeen, Vowelon and Deonin. Since the two sides of a site tile are always linked to different energies, every site explored presents a choice of which energy to advance over the other two, as well as what magic will be put into the world for use by the druids. Players also strategically deploy their druids to unravel sites aligned with an energy they choose to oppose, removing such sites from the world and tipping the balance of power towards the other two energies.
The energy with the most sites in play at the end of the game becomes Lagoon’s destiny, and the player who most supported that dominant energy is the winner. Support is tracked in two ways. First, whenever exploring a site and expanding an energy’s reach in Lagoon, the exploring player gains a divine seed token matching the explored site’s energy. These seeds can be spent in various ways over the course of the game, but any seeds of the dominant energy remaining in a player’s supply at the end of the game are worth 1 point each. Secondly, whenever a player unravels a site, it is removed from play and placed in front of that player. At the end of the game, unraveled sites not matching the dominant energy are worth 2 points each.
You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there’s not enough room for everyone to succeed…
In Tiny Epic Kingdoms, a 4x fantasy game in a pocket-size package, each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game, players collect resources, explore other territories, battle each other, research magic, and work to build a great tower to protect their realm.
The Witches: A Discworld Game is the second of three games by Martin Wallace set in Terry Pratchett’s Discworld, the first being Discworld: Ankh-Morpork.
The Witches is set in the magically charged land of Lancre. Players take on the role of trainee witches, such as Tiffany Aching and Petulia Gristle, learning their craft and dealing with all the problems, both petty and serious, that life on Discworld can throw at them. A subtle blend of headology, magic and, of course, the all-important cup of tea will see our heroines tackle everything from a sick pig to a full-blown invasion of elves. Each player tries to be better at everything than the others, while also cooperating to prevent crises from escalating.
Life can be tough for a young witch in Lancre. Fear not, however, as some of Terry Pratchett’s most famous characters will be on hand to aid your quest. Along the way you’ll meet Granny Weatherwax, Nanny Ogg and Magrat Garlick, as well as a rich supporting cast of familiar faces from the Discworld series. When things get really tough and you feel you are turning “Black Aliss”, you can always have a cup of tea with one of your fellow witches.
The Witches can be played competitively, cooperatively, or solo.