Tag Archives: Mark Herman

Hoplite

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(from GMT site):
Hoplite, the 15th volume in the Great Battles of History series of games, allows players to recreate classic battles from the pre-Alexandrian Persian-Hellenistic Age, the heyday of the Hoplite (heavy infantry fighting in packed formation). This period is often considered to feature the birth of Western Warfare, as opposed to the Persian/Eastern style, which relied on archery , light cavalry, and mobility.

Exactly how hoplite warfare was fought – what really happened when “the bell rang” – is highly disputed by ancient military historians, even today. Hoplite allows you to test out your theories (well, our theories, using your dice) with eleven of the great battles of this era, from the Battle of Leuctra, featuring the huge 60-man deep phalanx of Beotarch Epaminondas …

… to the classic confrontations with the Persian missile-armed troops against the classic Greek hoplite phalanxes.

Hoplite uses detailed mechanics meant to convey all the possibilities of this style of warfare, from The Hellenic Law of Inertia, to Drift to the Right, to the special capabilities of the Persian Light Cavalry (Harassment and Dispersal) to three different levels of Hoplite advance to Combat (the Run Don’t Walk rules) and a whole lot more. We even still have some good old chariots!

And you get to fight what was the biggest land battle in European history up until Napoleonic times, the immense Battle of Plataea (truly the deciding engagement of the Greco-Persian Wars): two maps and about 250 combat counters covering The Greek Contingents from 26 City-States under Pausanias, Spartan Regent and General, vs. The Persians, Medes, Asians (Bactrians, Scythians, Indians and a whole lot of others) and seven Medized Greek city-states, under Mardonius, Persian Commander and son-in-law of The Great King, Darius I.
The package includes Simple GBoH versions for each of the battles along with special rules that highlight the hoplite style of warfare.

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Peloponnesian War

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Mark Herman’s solo design (which can also be played opposed or even multi-player) covering the classic era conflict
between Sparta and Athens. The solo rules are especially interesting, as you sit in the role of an Alcibiades, forced
to switch sides if your faction does too well without winning.
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Flashpoint: Golan

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With a system originally intended for a WWIII in Europe game, Flashpoint: Golan takes a close
look at mobile operational warfare in the modern era, set in the Near East. It includes some
historical scenarios (from ’68 on) as well as the meat and potatoes of hypothetical conflicts.

Hard to decide what to categorize this as, but it does include some historical Cold War stuff, so….
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Karameh

Battle Day on the Golan

Baath Party Unification


 

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Art of Siege – Tyre

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A four part series featuring each of these designs. They all are significantly different games, although packaged as a part of the same SPI  ‘quad’.

This one covers Alexander’s attempt to siege an island city…without a navy!

Okay, to be fair, he gathers one as the game goes.

 

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