In Captain’s Wager, players take on the roles of rogue airship captains sending their pirate crews off on adventures in search of treasure. Problematically, several captains often show up for the same adventure. So how shall we figure out who gets what loot? We’ll gamble for it of course. That’s the pirate way!
Captains Wager is a betting and hand management game which combines classic elements of poker with the kind of clever card play gamers expect from more modern card games. It accommodates 2-5 players and plays for about 30 minutes.
In each round of the game players receive a hand of 4 crew cards (with values from 1-20) which they play in an attempt to win encounters by committing the highest valued card. The crew cards also have effects which give players the opportunity to take actions in addition to providing their value towards winning the encounter. Players who judge their hands to be strong based on their values and/or abilities can bet on them in order to increase the reward for winning. Players who have less confidence in their crews may fold to avoid risking their own precious gold.
By winning encounters players may claim treasures and items which give them special abilities and the gold necessary to win the game. The airship pirate who has claimed the most gold at the end of the game receives the title of Pirate Admiral and declares victory over the competition.
Firefly: The Game – Pirates & Bounty Hunters, the first full game expansion for Firefly: The Game, introduces a heavy dose of player-versus-player interaction to the ‘Verse. Raid rivals’ ships with piracy jobs. Hunt down wanted fugitives and collect bounties. Ready your crew for showdowns with brand new supply cards! Explore the ‘Verse with two new ships. Aggressive new leaders specialize in anti-social strategies while Lawmen reward those bringing justice to the ‘Verse.
Take control of an 17th century pirate and roam the seven seas in search of booty. Compete against your fellow pirates to hunt and take down merchant ships of varying value in order to increase your overall wealth. The pirate with the most booty after all merchant ships have been captured becomes the most infamous pirate and wins the game.
The board is made up of hex tiles and can be set randomly or as agreed upon by all players. The majority of the hexes are open seas, but watch out for obstacles! Sea serpents, giant squid, super volcanoes, ship wrecks, and sand bars all stand in the way of you and your reward. Navigate through the obstacles by moving in only one direction each turn. Land on a hex on which a merchant ship lies to capture your booty. To secure your prize permanently, take the merchant ship to Black Bart’s Lagoon. Be careful to avoid other pirates, as they can steal the ship before you get to Black Bart’s Lagoon. The lagoon, along with the tavern, fortress, and port, are all special hex tiles that serve different purposes in the game. As you roam the seas, watch out for the navy! If the naval ship lands on the same hex as you, you are sent back to your home port.
Once a ship is brought to Black Bart’s Lagoon and secured, you can either hold on to your booty or invest it in special equipment that could potentially help you commandeer additional ships. In the end, the player with the most cash in hand, not including special equipment, is the winner of the game.
Imagine a cardanic hinge – the axis is upright and after going through a wooden floor that turns out to be the body of a ship, that axis ends up being the mast of said ship. Three spreaders rotate around it to provide balancing space for sailors, mice, bottles, crates. The spreaders are numbered (left or right to the mast, from five to ten), and the upper deck is divided into four quarters numbered 1-4. That’s the set-up for Riff Raff.
Each player has the same set of “stuff” and a hand of cards numbered 1-10. Choose one card, then reveal it simultaneously with the other players. Then place anything you want onto the numbered space you chose. If the players all go to one side, the whole ship will tumble in rather unforeseeable ways to and fro, with one or more items falling off the ship with players trying to catch them quickly. Whatever you catch, goes out of the game. What falls down counts to the things you try to put on the ship. The player getting rid first of all his things, is winning the game.
Players take up the roles of famous pirates navigating the major sea lanes during the golden age of piracy. Plunder and pirating await as each player moves about on the map in a variable system through a deck of cards. Rather than the normal turn order in games, players move when their designation is drawn in a deck. When not in the role of their pirate they can take on the role of one of the English military ships hunting the sea for pirates. By making shrewd choices and having some luck the player can end the game a wealthy and retired pirate with a large fleet of ships that have been accumulated over the years.
~ Avalon Hill