Tag Archives: Political

Bull Moose

Bull Moose

 
(from numbskull games):

Bull Moose is a U. S. presidential election game based on the 1912 election. The split in the Republican party resulted in Teddy Roosevelt launching the Progressive Party. Concurrently the Socialists under Eugene Debs had their best showing to date. The Prohibitionists fielded Eugene Chaffin running only 7 years prior to the passing of the 18th Amendment (prohibition).
This resulted in a 5 way race in which the Democrats actually won and the third party, the Progressives came in second. The election is represented by a straightforward, card driven, geographically based game where the winners of each state are decided by lot. The winning of the election and victory condition criteria is loosely based on the popular vote and not on how the electoral college actually functions.

Intro:

Review:

DAR:

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The South Shall Rise Again Review

The South will rise again

The South shall rise, and the North will follow fast upon its heels. Two titans will battle for this Nation, and they will not be, as the President had hoped, the “better angels of our nature.” Death will walk the land and not one of us will know peace, not even in the grave. – Private John Picket, in a letter home, Taunton, MA, June, 1861.

From designer John Welch comes your chance – with up to three additional friends to alter the course of a fractured United States, increasingly menaced by Confederate zombie soldiers (“Zebs”), and the dangerous Revenants and Glorious Dead that await you.

Based on the alternate history of author S.M. Cross’ The South Shall Rise (pending publication), this is a game of tactical combat set during the American Civil War, where those within the Confederacy take a terrible risk to use the dead as reanimated soldiers. With four unique and challenging scenarios to choose from, crawl out of the trenches and rise to glory… or die (again) trying.

Good luck… you’re going to need it!

What’s in the box:

• One 36-page full-color Rules booklet
• One 11” x 17” map
• 20 standees
• 45 counters
• 25 cards
• Five scenario cards
• One player aid
• Two six-sided dice
• One 11” x 17” mounted, jigsaw-cut game map
• One bright red, 9 1/4″ x 5 7/8″ Standard cardboard VPG game box
• One beautiful box cover sleeve
• One “Wipes-A-Lot” napkin
• One charcoal desiccant packet

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Cuba: The Splendid Little War Review

cuba

Cuba: The Splendid Little War, from designer Javier Garcia de Gabiola, is a two-player simulation of the third War of Cuban Independence, which lasted from 1895 to 1898. (This was the last of the three liberation wars fought between Cuba and Spain; the previous wars were the Ten Years’ War (1868-1878) and the Little War (1879-1880). One player controls the forces of the Spanish colonial government, fighting to retain Cuba; the other player controls the Cuban rebels fighting for their independence.

Gameplay represents the main insurgency and counterinsurgency operations that took place, and players must make key strategic decisions to achieve their objectives while balancing their resources and preventing their opponent from doing the same.

There are event cards that help and hinder both players; disease, ambushes, assassinations, and the reactions of the American press and government. Steamships, railroads, telegraphs were all common, but there were no radios, almost no automobiles, and no airplanes. Newspapers and magazines were the cutting edge of media, so print was “king.”

As the Spanish player, can you maintain control of the island, keep the economy going (based on sugarcane plantations) and keep the U.S. out of the fight? Or, as the Cubans, can you stop the Spanish efforts and gain your independence.? Play Cuba: The Splendid Little War and find out!

What’s In The Box?:

• One 16-page Rule book
• One 11” x 17” map
• 60 thick, two-sided, multi-shaped game pieces
• 20 markers
• 67 cards
• One Player Aid
• Four 6-sided dice
• One 11” x 17” mounted, jigsaw-cut game map
• One white, 9″ x 11 7/8″ Deluxe cardboard VPG game box
• One beautiful box cover sleeve
• One “Wipes-A-Lot” napkin
• One charcoal desiccant packet

http://youtu.be/SjUn_mg5qc0

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Corporate America Review

Box

 

In Corporate America, a political satire game about corporate influence of government, players take the role of corporations that manipulate the population, government, and each other to maximize profits. Players keep their money secret until the end of the game, when the player with the most money wins. Each game turn progresses through four phases:

• In the Wall Street Phase, players start businesses (like Trius and Oggle Search) which fall into various industries (like transportation, luxury, and technology).

• In the Main Street Phase, players take turns playing consumer cards, which determine which businesses make money. Players can manipulate the population and can bribe each other to make sure their business products get consumed.

• In the Campaign Trail Phase, a number of election issues are revealed and players get the opportunity to run for president. After players electioneer, players secretly bid on candidates to determine who will be the next president. After three bid rounds, whoever has raised the most money in the campaign wins the election.

• In the Capitol Hill Phase, the new president is rewarded with an Executive Privilege card, which grants a special power, and can then pass legislation to impact businesses and the rules of the game. The president can keep campaign promises or blatantly break them for personal gain!

The game ends after a set number of turns. Whoever has the most money at the end of the game wins!

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Lords of the Renaissance

cover

 

The Lords series, by Phil Ecklund, provides a primarily economic representation of larger scoped (military & political) events.
This game is a Renaissance Europe themed version of that system, first portrayed in Lords of the Sierra Madre (also covered at 2d6.org).

 

Intro

 

 

Review

 

 

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