Tag Archives: review

Darkrock Ventures (Kickstarter Preview)




Darkrock Ventures is a medium-weight dice-based worker placement game where each player controls a mining company hoping to strike it rich on a deep space asteroid. But difficult mining is not the only challenge that the miners face. Their is the ever present threat of alien invasion.

This video will give you a solid understanding of this game and help you decide whether it’s worth your kickstarter backing!


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Forged in Fire Spell Tome Expansion to Mage Wars (Review and Card Spoilers)

Forged in fire

Mage Wars: Forged in Fire introduces two alternate Mages with unique abilities — the Adramelech Warlock and the Warlord of the Anvil Throne — to Mage Wars, and it includes multiple copies of the 41 new spells featured in this set, such as the legendary “Sersiryx” and the “Harshforge Monolith”.

The Forged in Fire spell tome expansion gives us a new Warlord and Warlock to do battle with in the Arenas of Etheria.  Which do you prefer?


Card Spoilers


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Old World New World (Video Review)

Old world

A direct conflict boardgame where players take turns placing terrain cards in a grid in an effort to move their units from one side of the map to the other while at the same time preventing their opponents from doing the same.

Weeks on board the ship have taken their toll on me; I haven’t been this light since I was a boy and I can barely stand up even now that we’re on solid land again. Despite that, the view from this beach is amazing; I never imagined anyplace could as wonderful or wild as this new world. Our journey inland begins tomorrow and all of my men are showing their nerves tonight; my hope is good rest will grant us the strength to make our claim and return home someday soon…

In Old World New World, from designer Aaron Smith, you take command of explorers trying to find their destiny in a recently discovered land. The map is revealed as you play against up to three opponents, with each of you trying to shape the land to best benefit your own side. With player controlled events such as Barbarians, Tornados, and Bribery, no plan goes unhindered and anyone could find themselves mapping their own destiny!

Perfect for both new and experienced gamers, Old World New World has a great mix of simple mechanics and a variety of options that will keep you on your toes no matter how many times you play it.

What’s In The Box?:

• One full color 8-page Rules booklet
• 72 cards (58 Terrain card, 14 Action cards)
• 26 laser-cut counters (24 Units, 2 Natives)
• 12 border pieces
• One bright red, 9 1/4″ x 5 7/8″ Standard cardboard VPG game box
• One beautiful box cover sleeve
• One “Wipes-A-Lot” napkin
• One charcoal desiccant packet

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Dungeon Roll Review

Dungeon roll

The Dungeon lies before you; you’ve assembled your party of hearty adventurers and have a few tricks up your sleeve. How far will you go to seek glory and fame? Will you risk losing everything?

In Dungeon Roll the player’s goal is to collect the most experience points by defeating monsters, battling the dragon, and amassing treasure. Each player selects a Hero avatar, such as a Mercenary, Half-Goblin, or Enchantress, which provides them with unique powers. Then players take turns being the Adventurer, who boldly enters the dungeon seeking glory.

The Adventurer assembles their party by rolling seven Party Dice, while another player serves as the Dungeon Lord and rolls a number of Dungeon Dice based on how far the Adventurer has progressed through the dungeon. The Adventurer uses Champion, Fighter, Cleric, Mage, Thief, and Scroll faces on the Party Dice to defeat monsters such as oozes and skeletons, to claim treasure inside chests, and to revive downed companions with potions. The Adventurer claims treasure by taking a token at random from inside the treasure chest-shaped game box.

All this fighting in the dungeon is certain to attract the attention of the boss: The Dragon!

When three or more Dragon faces appear on the Dungeon Dice, the Adventurer must battle the Dragon. Defeating the dragon is a team effort, requiring three different companion types. After three rounds, the players add up their experience points and retire to the inn to celebrate their exploits and to plan their next foray into the next deadly dungeon!

~ Tasty Minstrel Games

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