Tag Archives: Russian

Borodino 1812 (A Video Review)

Borodino 1812

“Borodino was fought between the Army of Imperial Russia and Napoleon’s Grand Armee on September 7 1812. The battle ended with a French victory, but strategic defeat. Losses were terrible on both sides, but the Russians could replace theirs. One week after the battle Napoleon occupied an undefended Moscow, hoping to impose a peace, but after four weeks was forced to retreat home with calamitous results.

The historical battle involved wave after wave of frontal attacks by both sides, focusing on the Russian redoubts. However, the game will show all the options available to Napoleon and Kutuzov, including some not attempted historically. The French player has several possible lines of attack and the Russian player must try to anticipate and counter them all. The tactical interaction of Napoleonic infantry, cavalry and artillery is also emphasized, including cavalry charges and squares. This makes for exciting and tense gaming.

Movement and combat are resolved within areas. The game plays using the fast-paced Move-Move-Battle sequence seen in Hammer of the Scots and Shiloh. There are no cards involved; players activate leaders to command brigades of the same division of the same corps. Game time is 3-4 hours.”



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Blood on the Alma (A Video Review)

Scheduled for Line of Fire magazine # 13, “Blood on the Alma” is a 2-3 player game recreating the 1854 Battle of the Alma River at the brigade level. Each unit is represented by a stack of step counters that modifies attack strength. Each army plays differently– the French have a more traditional sequence of play, their allies the British are activated by chit pull, and the outnumbered Russians must contend with morale checks while dealing with phases that are scattered throughout allied phases. The Russians have a terrain advantage which they historically squandered; the allies possessed a technological advantage in the Minie Rifle, but due to poor communication, it was not used by the British until late in the battle, when it turned the tide decisively. Combat is resolved by comparing modifiers to defense rolls, and the type of attacking unit determines the available outcomes. A number of factors, including victory for each side, are tied to and fluctuate with a single track, creating a sense of momentum and narrative.

~ Lock N’ Load Games

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Reds! (A Video Review)

Reds! is a two-player wargame covering these dramatic events from August 1918 to the start of 1921, when the last organized opposition to Red rule outside the far east was destroyed.

The single large-hex map stretches from Warsaw in the west to Omsk in the east and from Murmansk in the north to Tashkent in the south. Across this vast expanse, players maneuver a colorful array of combat units representing various White factions, Anarchists, Nationalists, Alied Intervention Forces, the two divisions of the Czech Legion, and six Polish armies.

Units range from armies to brigades. The Red Order of Battle is built around 16 Red Armies organized by Leon Trotsky. There are also two powerful Red cavalry armies and the elite Latvian Rifle division. The White Order of Battle includes everything from Cossack cavalry corps to Moslem partisans and a German Free Corps. Each side also has support units: naval and river flotillas, air units, and, of course, the famous armored trains. Key leaders are also included: Frunze, Denikin, Wrangel, and Trotsky and his famous Red Train.

To model the chaos of this many-sided multi-front war, the sequence of play is based upon random chit pull which determines the order of activation of each White faction or six Red Army Front commands. The key Logistics phase, in which disrupted units are rallied and unsupplied units attritted, is also randomly determined. The game also includes TWO random event tables: one for each side.
From sweeping cavalry advances to slogging matches over major cities (such as Tsaritsyn – the future Stalingrad – know as the Red Verdun), Reds! is a true player’s game. It is also a realistic depiction of some of the most titanic and unusual campaigns of modern history.


  • One 22 x 34″ Game Map
  • One Sheet of 240 Counters
  • Two Player Aid Cards
  • One Rule Book


TIME SCALE 1-2 months per turn
MAP SCALE 65 miles per hex
UNIT SCALE Brigades, Divisions, Corps, and Armies


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Strike of the Eagle (A Video Review)

Strike of the Eagle is the first game in the Fog of War series of block games to be published by Academy Games.

The year is 1920. World War I has ended, but the battle for Europe has just begun. The Soviet leaders, Lenin and Trotsky, plan to spread the workers’ revolution by blasting through Poland in order to support the growing communist movements in Germany, France and Britain. Only the armies of Poland stand in the way of the Bolshevik tide. Therefore, these armies to invade the Soviet Republics.

Strike of the Eagle is an operational level block game that allows the player to experience the tension of the Polish-Soviet War of 1920. This mobile war featured a return of sweeping cavalry attacks combined with new weaponry innovations such as planes, tanks and armored cars.

The heart of the Fog of War series lies in players placing secret orders on the map to bluff, mislead and outplay their opponents! The composition of each player’s wooden block armies remain hidden from their opponent until they are engaged in battle. Combat is resolved without dice – maximizing skillful play!

Action cards are pivotal to the game in that they allow players to either modify how many orders they may issue, add army reinforcements or modify a battle’s resolution.

Strike of the Eagle includes several scenarios for 2-4 players. Some are short games that can be played in an hour, up to the full campaign that can last several hours.

Strike of the Eagle is
Fun: Quick simultaneous play allows players
to interact without waiting.
Strategic: A cat and mouse game of deception, hidden orders, diversionary movements and concealed units.
Easy: Teach a new player how to play in five to ten minutes.
Historical: Each scenario includes historical background and analysis.
Consistent: Each game in the Fog of War series uses the same core rule system.

Strike of the Eagle includes:
– A fully mounted 670 x 950mm map board with expanded coverage in Poland, Ukraine, Belarus.
– 110 action and historical event cards (55 Soviet and 55 Polish)
– 110 wooden army and leader blocks
– 2 thick counter sheets.
– 2 summary sheets.
– 1 track sheet.
– Wooden reserve and resource cubes.

Strike of the Eagle is based on The Eagle and The Star. This English edition has been totally reworked from the ground up with an expanded mounted map, new cards, streamlined rules, new army and leader blocks, new scenario setup rules and additional scenarios.

~ Academy Games

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Allemagne 1813 ( A Video Review)


Jours de Gloire Campagne is a game series designed to simulate the great Napoleonic campaigns, at the operational level and at that of the Army Corps. The rules are deliberately simple, because of the scale and with the aim of giving the players the wherewithal for relatively short and fluid games.

The campaign of 1813 is the theme chosen for the revival of the Jours de Gloire Campaign series (Vae Victis n°41, n°47 and n°52), whose rules have been upgraded to a Version 2.0 for this. occasion.

This game has 5 scenarios, focusing on the Germany campaigns of 1813 :
Scenario 1: Waiting For the Emperor (March and April 1813)
Scenario 2: From Lützen to Bautzen (April and May 1813)
Scenario 3: The Spring Campaign (March to May 1813)
Scenario 4: The Campaign of Leipzig (September to October 1813
Scenario 5: The German Campaign (February to November 1813)

There are also specific and optional rules or “what-if ?” situations for each scenarios.

The game includes one map (size A1 : 84cm * 59cm – 33in * 23.5in), 216 die-cut counters, a booklet containing rules and scenarios, player aids and 24 playing cards.

Historical context: After the disaster of the Russian campaign, the debris of the Grande Armée had abandoned Berlin and retired behind the left bank of the Elbe. Napoléon was able to reconstitute an army of 300,000 men by summoning to the colors those young soldiers who soon came to be called by the name « Marie-Louise ». Europe formed a coalition against France: Prussia and Russia wanted to crush Napoléon permanently. Despite his victories during the spring and summer, Austria soon joined the side of the Empire’s enemies. Gigantic maneuvers and great battles followed one after the other within the triangle formed by Berlin, Leipzig and Dresden. Whereas his victories were no longer decisive, Napoléon knew now that a single defeat could pull down his Empire !

~ Hexasim

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