Darkrock Ventures is a medium-weight dice-based worker placement game where each player controls a mining company hoping to strike it rich on a deep space asteroid. But difficult mining is not the only challenge that the miners face. Their is the ever present threat of alien invasion.
This video will give you a solid understanding of this game and help you decide whether it’s worth your kickstarter backing!
Mine, All Mine! is a quick, fun game of mining planets for resources. You manage a small hand of spaceships and actions, trying to outwit and outmaneuver your opponents. With only 16 game cards, 8 tracking clips, and a table-free option, Mine, All Mine! can be played just about anywhere. And with a 5-10 minute play time, it’s easy to fit a game in while waiting in line or riding in a car (playing while driving is NOT recommended). We hope you enjoy playing Mine, All Mine!
Game Play Overview:
Each player starts with 3 Ship cards. Each card has 4 options to chose from and players can play as few as 1 up to their entire hand each round. They play these Ship cards to control and mine resource laden planets, with all players laying down their chosen cards at the same time. When the resources are divided up (based on a fleet’s total Speed, Attack and Cargo) points are awarded accordingly. Then, new Ship cards are dealt, equal to the number that were just played, beginning with the player with the lowest score. New Planets are dealt and the next round begins. After 3 rounds the game ends and the player with the greatest score emerges victorious!
Raid & Trade – a post apocalyptic game of negotiation and resource management for 3-5 players. From the ashes of a devastating third World War, a precious few golden cities emerge offering hope to those who struggle for survival in the wastelands. Players explore the ruins of the modern world completing quests, honing their skills and maneuvering for social status in order to claim a precious spot as a citizen with a Golden City.
To enter the golden city you must:
- Become an expert: Reach 20 skill points.
- Serve the city: Fulfill three secret quests.
- Become a nobleman: Get the most possible character points.
In each turn, the players can spend action points to do several actions such as moving through the city, raiding buildings, attacking other players, and more. Each player has a specific skill — mechanic, trader, electrician, bodyguard and medic — and has his own unique items to build; those items can be traded off against other items or resources.
The board of the game is modular so that in every game you have a new map to discover. All over the map, the players find different buildings which they can raid. Each time a player raids a building, a raid card of this type of building is taken and read, which leads to specific circumstances taking place. The player will be made to make various decisions including important moral decisions! Upon resolving the various decisions, you will receive character points. The choices you make, for good or for bad, will lead to specific perks and advantages (or disadvantages) during the progress of the game. When raiding a building, you get resources (tools, scraps, mechanics, electronics, etc.). By combining these resources, you can craft items with special abilities. By doing so, you will advance your skill points.
Every player also gets secret quests of the golden city. To fulfill these quests, the players have to spend the resources mentioned on the card. To fulfill a quest will not only lead the players closer to victory but also give them advantages for the rest of the game.
Destination: Neptune shows an optimistic vision of commercial space exploration in the next century. Players control an organization with the resources and intent to explore, develop, and colonize the worlds beyond Earth. Organizations that practice careful planning and resource management, with a healthy dose of technology research will succeed. Destination: Neptune moves through four generations of space exploration. Players earn Victory Points by building large commercial outposts and colonies, as well as from fame and outright purchases. After four generations, the player with the most Victory Points wins the game.
This is a card driven game in which most Cards have an action that happens immediately, and another action for all of the players (including the player who played the card). Players can also sell cards in exchange for currency. When you sell a card, it goes to an Opportunity Track and is placed to the side of the board. If the Opportunity Track already has as many cards as players, the rightmost card is discarded. You may not change the order of the cards in the Opportunity Track. Players can play cards from the Opportunity Track as if they were in their hands.
Players must use the cards to gain currency and fuel in order to launch space missions to establish bases, factories and colonies on various locations within our solar system. Careful hand and resource management is key to winning the game. In addition, players also need to research certain technologies in order to build on most locations. Technologies are researched through card play and paying currency. The cards are separated into 4 piles which are separate generations. At the end of each generation, each player scores points for the various structures they’ve built. The game ends when all generation piles have been exhausted.
Slaughterball is a competitive sci-fi board game simulating a brutal future sport where 2-4 teams of genetically-engineered super-athletes clash in a remorseless steel pit. Teams score points by making goals and inflicting carnage.
Three different modes of play give you control of how long the game lasts. Scrimmage games are the quickest, using identical rookie teams and a subset of the rules to help you learn how to play the game. Exhibition games add skills, edges, and unique pro teams to give you many more options. League games add support staff and let you improve your team over a full season of games.
The game includes rules for risk-based scoring, penalties, injuries, mascots, cheerleaders, physicians, assistant coaches, mavericks, 50 player skills (like Savagery and Immaculate Reception), 70 strategy cards (like Epic Fail and No Time to Bleed), and more. All of this adds up to enough strategic options to fuel hours and hours of thrilling victories and agonizing defeats.