Tag Archives: Tactical

Stonewall’s Sword

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(from Revolution Games):

On the stifling hot morning of August 9th, 1862, Maj. Gen. Thomas “Stonewall” Jackson’s corps of Confederate veterans encountered a lone Union division under the shadow of Slaughter’s Mountain (also known as Cedar Mountain). The isolated Union division belonged to Maj. Gen. Nathaniel Banks, Jackson’s rival during the Valley Campaign and an opponent who the great Stonewall had consistently defeated. The Confederate troops were some of the best in the Rebel army, they outnumbered the Union force and were under the command of one of the iconic generals of American history. What could possibly go wrong?

Stonewall’s Sword: The Battle of Cedar Mountain is a medium-sized wargame (176 counters and a 17” x 22” map) that allows you to explore the reasons why things almost went horribly wrong for the Confederates that day. The map scale is 140 yards/hex and each unit counter represents an infantry regiment or artillery battery. The game system features the Blind Swords chit-pull mechanic, which thrusts players directly into the fog-of-war of an American Civil War battlefield. Players are never quite sure of when formations will activate – neither the enemy’s units nor their own! Event chits, each tailored to the conditions that existed at the battle, provide players with opportunities to create out-of-sequence attacks, rallies and a myriad of other actions. Players are thus constantly challenged with each chit-pull to produce a plan of action that will best exploit the current circumstances on the field. This unpredictable player interaction creates not only an exciting gaming environment but also accurately simulates the confusion, intensity and unusual circumstances of the Cedar Mountain battlefield.

The game system also features a simple Brigade Orders mechanic that forces players to assign activated brigades one of four orders – Attack, Defend, Maneuver or Regroup. The assigned order sets the parameters for the activated units and dictates how they can move, what type of combat (if any) they can perform and if they can rally. This establishes the “tone” for the units in the upcoming turn and reflects the effects of command orders without the need for complex rules or order writing.

In addition, certain “what-if” options have been included, allowing the Union player to possibly get Ricketts’ Division to arrive sooner than it did historically or the Confederate player to have Jackson snap out of his “stupor” earlier in the day. Both of these possibilities can be influenced by the players through the allocation of their Command Event chits.
Stonewall’s Sword attempts to be a unique gaming experience – one that elicits a fun gaming experience in unison with a realistic representation of the Battle of Cedar Mountain. We hope you agree.

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Triumph & Glory

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(from GMT site)

Triumph & Glory contains the following five battles:
Castiglione (1796), fought over exactly the same field as would see the massive destruction at Solferino 63 years later, this is considered the first great, truly Napoleonic-style battle. Here the unfortunate opponents are the Austrians.
Austerlitz (1805), perhaps the greatest Napoleonic victory of all time, presented here in a most playable version.
Raab (1809), while Napoleon was to the west, capturing Vienna, his son, Prince Eugene led a sizable army into Hungary, chasing Archduke John’s Austrians and attacking them across a river, with the Austrian position anchored by a farmhouse.
Aspern-Essling (1809), Napoleon, rather rashly, tries to cross the Danube to attack the Archduke Charles, just as the latter’s full army is marching out to meet him. The crossing is most difficult, and Napoleon, with only half the troops he thought he’d have, is lucky to escape with his army.
Wagram (1809), the massive, rolling battle on the plains NE of Vienna, and one of the most famous battles of the era.
The rules are similar to those in Glory, adjusted for the era. Best of all, the system has been tested to a fare-thee-well, as it is the basis for the French magazine, Vae Victis’, 200th Anniversary Series on Napoleon.

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Hoplite

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(from GMT site):
Hoplite, the 15th volume in the Great Battles of History series of games, allows players to recreate classic battles from the pre-Alexandrian Persian-Hellenistic Age, the heyday of the Hoplite (heavy infantry fighting in packed formation). This period is often considered to feature the birth of Western Warfare, as opposed to the Persian/Eastern style, which relied on archery , light cavalry, and mobility.

Exactly how hoplite warfare was fought – what really happened when “the bell rang” – is highly disputed by ancient military historians, even today. Hoplite allows you to test out your theories (well, our theories, using your dice) with eleven of the great battles of this era, from the Battle of Leuctra, featuring the huge 60-man deep phalanx of Beotarch Epaminondas …

… to the classic confrontations with the Persian missile-armed troops against the classic Greek hoplite phalanxes.

Hoplite uses detailed mechanics meant to convey all the possibilities of this style of warfare, from The Hellenic Law of Inertia, to Drift to the Right, to the special capabilities of the Persian Light Cavalry (Harassment and Dispersal) to three different levels of Hoplite advance to Combat (the Run Don’t Walk rules) and a whole lot more. We even still have some good old chariots!

And you get to fight what was the biggest land battle in European history up until Napoleonic times, the immense Battle of Plataea (truly the deciding engagement of the Greco-Persian Wars): two maps and about 250 combat counters covering The Greek Contingents from 26 City-States under Pausanias, Spartan Regent and General, vs. The Persians, Medes, Asians (Bactrians, Scythians, Indians and a whole lot of others) and seven Medized Greek city-states, under Mardonius, Persian Commander and son-in-law of The Great King, Darius I.
The package includes Simple GBoH versions for each of the battles along with special rules that highlight the hoplite style of warfare.

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Toulon

Toulon

 

 

(from Legion site)

Toulon, 1793 is an operational level wargame for two to seven players, covering the siege of Toulon, in the South of France, between 25 August and 21 December, 1793. It’s area based system covers the entire campaign from the initial landing by Anglo-Spanish forces (at the invitation of the rebel Toulonnaise) through to their evacuation of the town as their ships came under threat from the batteries of the previously unknown Napoleon Bonaparte.

Operation points are at the heart of the system and combined with an innovative combat, loss and movement system generate a vast number of decision points for the players. Chrome comes in the form of spies, gendarmes, multi-national forces (and associated cooperation issues), reconnaissance, variable reinforcements and much more. The game map covers an area from Ollioules in the West to Sollies in the East and from Mount Farron in the North to Cap Cepet in the South.
The game is played in seventeen weekly turns and units range from detatchments to regiments (with battalions and companies dominating the counter mix).

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