Draft your guild, plan your attack, and seize victory!
Take to the field of battle in this intense head-to-head contest of wits and strategy. Use the diverse assortment of mercenaries at your disposal to capture strategic terrain and exploit your enemy’s weaknesses. With fifty different sellswords to compose your guild, no two battles will be the same!
Sellswords is a tile-placement game (they’re cards, not tiles, but you get the idea) for two players in which heroes gather for the battle of a lifetime. Each of the fifty heroes has its own ability to help turn the tiles of battle in your favor!
In the tile-laying game Castles of Mad King Ludwig, players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria…one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he’s commissioned you to build the biggest, best castle ever — subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he’s building while also selling his services to other players.
In the game, each player starts with a simple foyer. One player takes on the role of the Master Builder, and that player sets prices for a set of rooms that can be purchased by the other players, with him getting to pick from the leftovers after the other players have paid him for their rooms. When a room is added to a castle, the player who built it gains castle points based on the size and type of room constructed, as well as bonus points based on the location of the room. When a room is completed, with all entranceways leading to other rooms in the castle, the player receives one of seven special rewards.
After each purchasing round, a new player becomes the Master Builder who sets prices for a new set of rooms. After several rounds, the game ends, then additional points are awarded for achieving bonus goals, having the most popular rooms, and being the most responsive to the King’s demands, which change each game. Whoever ends up with the most castle points wins.
Following along the same lines as its predecessor (Agricola), Caverna: The Cave Farmers is a worker-placement game at heart, with a focus on farming. In the game, you are the bearded leader of a small dwarf family that lives in a little cave in the mountains. You begin the game with a farmer and his spouse, and each member of the farming family represents an action that the player can take each turn. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises.
It’s up to you how much ore you want to mine. You will need it to forge weapons that allow you to go on expeditions to gain bonus items and actions. While digging through the mountain, you may come across water sources and find ore and ruby mines that help you increase your wealth. Right in front of your cave, you can increase your wealth even further with agriculture: You can cut down the forest to sow fields and fence in pastures to hold your animals. You can also expand your family while running your ever-growing farm. In the end, the player with the most efficiently developed home board wins.
You can also play the solo variant of this game to familiarize yourself with the 48 different furnishing tiles for your cave.
Caverna: The Cave Farmers, which has a playing time of roughly 30 minutes per player, is a complete redesign of Agricola that substitutes the card decks from the former game with a set of buildings while adding the ability to purchase weapons and send your farmers on quests to gain further resources. Designer Uwe Rosenberg says that the game includes parts of Agricola, but also has new ideas, especially the cave part of your game board, where you can build mines and search for rubies. The game also includes two new animals: dogs and donkeys.
A curse is cast on you, which transports you to the magical land of Norkobia. You wish to return to your earthly existence, but Lord Maldorf, ruler of Norkobia, will not let you go unless you meet his demands and build him an enormous empire.
In Warlock, you must use the skills and powers of mythical creatures such as giants, wizards and gnomes to build your empire and thwart your opponents. Each card offers four possibilities, and by using your cards strategically, you can build the biggest empire, be released to return home, and win the game.
The aim of the game is to build an empire next to your castle, with cards that are laid out in a 4×4 grid. Every turn, players will receive 5 cards. One will be placed in their dungeon (where a card will receive a special ability), another one in Hubba’s bar, where all the local creatures gather to be hired by the players. The other three cards are kept in the players’ hands. The round continues with an auction where players can use their cards to purchase others. Once the auction is done, players can use their cards’ special abilities to expand their empire and thus score points. Beware however of other players, as they can steal some of your cards, or destroy parts of your empire. The game calls for cunning placement of your cards in your empire and shrewd bidding in the auction phase. The game ands after three full rounds, or after a player manages to build his/her 16th city (card) in his/her empire. Points are awarded based on the value of your cities, majority bonuses and the variation of the cities built in your empire.
It’s the year 122 CE and the Roman Empire is at the peak of its glory. Caesar Hadrian is no longer waging war against the barbarians, but building cities and fortifications to ensure a lengthy domination of the Roman culture and wealth.
The southern part of Britain is under Roman domination, and Caesar has already begun the construction of Hadrian’s Wall to protect the empire from invasions from the North. Together with the wall Caesar has ordered the founding of a new city which will remind the locals of the glory of Rome. He has appointed five of his most trusted men to take resources and workers from Rome and to build the city together – but in the end only one of them will be appointed Praetor and rule the Province in the name of Caesar.
In Praetor you will take the role of a Roman engineer and you will work together with the other players to build a magnificent city. You will manage your limited resources wisely and look for new ones, you will recruit new Workers while your old experienced ones will retire, you will build settlements to keep the population happy and you will praise the Gods to earn their favor. Caesar will reward you if you give away precious resources to build Hadrian’s Wall thus increasing your chances of becoming Praetor.
Every turn you will place your Workers on previously built City Tiles to gain resources, Morale, new Workers or Favor points. You may also assign Workers to build new City Tiles or spend resources to meet Caesar’s demands to gain Favor Points. At the end of each turn, you will have to pay your Workers. Otherwise, the mood in the city will deteriorate.
Most of the actions your Workers will perform will help them gain experience. They will become increasingly skilled in collecting resources. Your most experienced Workers will eventually retire and bring you additional Favor Points but you will still have to show solidarity and pay them until the end of the game.